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This article is incomplete and is in need of attention.
Reason: Needs description and base statistics
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Paw Pad Orbitars
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Type:
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Orbitars
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Specializes In:
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?
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Strengths:
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Quick charge time, Backward dash charge shots create defensive barrier, charged shots bounce off the ground
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Weaknesses:
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Weak continuous fire, short range, small projectiles, inconsistent accuracy on charged shots
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(description needed)
Idol description
The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots that bounce abut like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack |
Distance |
Damage |
Shots
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Continuous |
? |
? |
—
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Charged |
? |
? |
?
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Melee hit 1 |
— |
58.8 |
—
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Melee hit 2 |
— |
29.4 |
—
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Melee hit 3 |
— |
58.8 |
—
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Special attack |
100.0m |
19.6 |
6
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Land battles
Attack |
Distance |
Damage (near) |
Damage (far) |
Shots
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Standing continuous |
? |
? |
? |
—
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Forward-dash continuous |
? |
? |
? |
?
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Side-dash continuous |
? |
? |
? |
?
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Backward-dash continuous |
? |
? |
? |
?
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Standing charged |
? |
? |
? |
?
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Forward-dash charged |
? |
? |
? |
?
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Side-dash charged |
? |
? |
? |
?
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Backward-dash charged |
? |
? |
? |
?
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Melee hit 1 |
— |
? |
— |
—
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Melee hit 2 |
— |
? |
— |
—
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Melee hit 3 |
— |
? |
— |
—
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Melee dash |
— |
? |
— |
—
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Weapon fusion
This weapon follows standard weapon fusion rules.
Trivia