Aurum Blade: Difference between revisions
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|name = Aurum Blade | |name = Aurum Blade | ||
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|weaknesses = Weak long range and melee damage | |weaknesses = Weak long range and melee damage | ||
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'' | The '''Aurum Blade''' is one of the many variations of [[Blade]]s in ''[[Kid Icarus: Uprising]]''. It can be unlocked by destroying eight of the [[Aurum Core]]'s turrets in Chapter 15: ''[[Mysterious Invaders]]''. | ||
== Idol description == | == Idol description == | ||
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* This weapon has an air to land melee damage ratio of 5.74. | * This weapon has an air to land melee damage ratio of 5.74. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 00:59, 16 April 2015
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The Aurum Blade is one of the many variations of Blades in Kid Icarus: Uprising. It can be unlocked by destroying eight of the Aurum Core's turrets in Chapter 15: Mysterious Invaders.
Idol description
The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. It charges quickly and fires shots with a high homing ability.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 64.3m | 7.2 | — |
Charged | 81.9m | 52.5 | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.0m | 1.3 | 1.3 | — |
Forward-dash continuous | 32.3m | 16.2 | 7.3 | 3 |
Side-dash continuous | 28.9m | 13.4 | 6.0 | 3 |
Backward-dash continuous | 30.6m | 14.0 | 6.3 | 3 |
Standing charged | 34.9m | 30.0 | 14.7 | 1 |
Forward-dash charged | 45.0m | 44.5 | 20.9 | 1 |
Side-dash charged | 40.5m | 39.3 | 17.7 | 1 |
Backward-dash charged | 35.8m | 46.4 | 19.1 | 1 |
Melee hit 1 | — | 11.7 | — | — |
Melee hit 2 | — | 6.6 | — | — |
Melee hit 3 | — | 13.9 | — | — |
Melee dash | — | 33.6 | 22.2 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 5.74.