Crusader Blade: Difference between revisions

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* This weapon has an air to land melee damage ratio of 3.36.
* This weapon has an air to land melee damage ratio of 3.36.


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{{KIUWeapons}}
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 01:01, 16 April 2015

Crusader Blade
Crusader Blade.png
Type: Weapon
Specializes In: Melee/Ranged Combat
Strengths: Superb melee; high nullification
Weaknesses: Slow shots; poor homing ability

The Crusader Blade is a Blade in Kid Icarus: Uprising. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time.

Idol description

The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 62.7m 12.0
Charged 80.0m 52.6 1
Melee hit 1 67.2
Melee hit 2 37.8
Melee hit 3 79.8
Special attack 100.0m 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 22.4m 2.5 2.5
Forward-dash continuous 31.5m 17.9 14.6 2
Side-dash continuous 28.2m 14.4 11.9 2
Backward-dash continuous 29.9m 14.9 12.5 2
Standing charged 34.0m 25.0 20.3 1
Forward-dash charged 44.0m 36.8 30.1 1
Side-dash charged 39.5m 31.9 26.0 1
Backward-dash charged 18.0m 34.3 28.4 1
Melee hit 1 20.0
Melee hit 2 11.3
Melee hit 3 23.8
Melee dash 57.5 38.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 3.36.


Kid Icarus: Uprising weapons
Arms Bomber ArmBowl ArmCompact ArmCrusher ArmDrill ArmElectroshock ArmEnd-All ArmKraken ArmPhoenix ArmTaurus ArmUpperdash ArmVolcano Arm
Blades Aquarius BladeAurum BladeBullet BladeBurst BladeCrusader BladeFirst BladeGaol BladeOptical BladePalutena BladeRoyal BladeSamurai BladeViper Blade
Bows Angel BowAurum BowCrystal BowDarkness BowDivine BowFortune BowHawkeye BowMeteor BowPalutena BowPhosphora BowSagittarius BowSilver Bow
Cannons Ball CannonCragalanche CannonDoom CannonDynamo CannonEZ CannonFireworks CannonLeo CannonPoseidon CannonPredator CannonRail CannonSonic CannonTwinbellows Cannon
Claws Artillery ClawsBeam ClawsBear ClawsBrawler ClawsCancer ClawsHedgehog ClawsPandora ClawsRaptor ClawsStealth ClawsTiger ClawsViridi ClawsWolf Claws
Clubs Atlas ClubAurum ClubBabel ClubBlack ClubCapricorn ClubEarthmaul ClubHalo ClubHewdraw ClubMagnus ClubOgre ClubOre ClubSkyscraper Club
Orbitars Arlon OrbitarsAurum OrbitarsBoom OrbitarsCenturion OrbitarsEyetrack OrbitarsFairy OrbitarsGemini OrbitarsGuardian OrbitarsJetstream OrbitarsPaw Pad OrbitarsShock OrbitarsStandard Orbitars
Palms Aurum PalmBurning PalmCursed PalmCutter PalmGreat Reaper PalmMidnight PalmNeedle PalmNinja PalmPudgy PalmViolet PalmVirgo PalmViridi Palm
Staffs Ancient StaffDark Pit StaffFlintlock StaffInsight StaffKnuckle StaffLancer StaffLaser StaffOrb StaffRose StaffScorpio StaffSomewhat StaffThanatos Staff