Guardian Orbitars

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Reason: Needs description and base statistics
Guardian Orbitars
Guardian Orbitars.png
Type: Orbitars
Specializes In: Defensive combat
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 22.0 96.6
Charged 26.4 22.2 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.

In Super Smash Bros. 4

Guardian Orbitars in Super Smash Bros. for Wii U

The Guardian Orbitars make an appearance in Super Smash Bros. for Nintendo 3DS/Wii U, replacing Pit's former down special move, Mirror Shield. While its function is unconfirmed, many believe that it will reflect projectiles.

External Links