Meteor Bow: Difference between revisions

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{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Meteor Bow
|name = Meteor Bow
|image = Meteor_Bow.png
|image = Meteor_Bow.png
|type = [[Bow]]
|type = [[Bow]]
|specializesin = ?
|specializesin = Ranged combat
|strengths = ?
|strengths = Long range, fast charged shots
|weaknesses = ?
|weaknesses = Low homing and power
}}
}}
''(description needed)''
The '''Meteor Bow''' is one of the twelve [[Bow]]s in ''[[Kid Icarus: Uprising]]''. It has the longest range of its class, and has a unique ability to fire triple-homing arrows with its charged shots.


== Idol description ==
== Idol description ==

Revision as of 01:16, 18 April 2014

Meteor Bow
Meteor Bow.png
Type: Bow
Specializes In: Ranged combat
Strengths: Long range, fast charged shots
Weaknesses: Low homing and power

The Meteor Bow is one of the twelve Bows in Kid Icarus: Uprising. It has the longest range of its class, and has a unique ability to fire triple-homing arrows with its charged shots.

Idol description

The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 128.8 22.4
Charged 157.8 71.8 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 58.3 4.7 5.6
Forward-dash continuous 55.6 7.0 10.8 3
Side-dash continuous 55.6 7.0 8.4 3
Backward-dash continuous 55.6 8.1 9.6 3
Standing charged 71.7 12.6 21.7 1
Forward-dash charged 79.1 25.8 44.4 1
Side-dash charged 76.1 21.2 36.6 1
Backward-dash charged 79.1 22.5 38.9 1
Melee hit 1 14.8
Melee hit 2 8.5
Melee hit 3 14.8
Melee dash 6.4 6
Melee dash finisher 10.6 1

Weapon fusion

This weapon follows standard weapon fusion rules.