Phosphora Bow: Difference between revisions

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|weaknesses = Low overall damage, No continuous fire homing ability
|weaknesses = Low overall damage, No continuous fire homing ability
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''(description needed)''
The '''Phosphora Bow''' is one of the many [[Bow]]s in ''[[Kid Icarus: Uprising]]''. As its name states, it is designed after [[Phosphora]].


== Idol description ==
== Idol description ==
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of 3.42.
* This weapon has an air to land melee damage ratio of 3.42.
 
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{{KIUWeapons}}
[[Category:Bows]]
[[Category:Bows]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus:Uprising]]

Revision as of 21:46, 23 April 2015

Phosphora Bow
Phosphora Bow.jpg
Type: Bow
Specializes In: Ranged combat
Strengths: Very fast shot speed, Fast movement speed, Strong charged shot homing ability
Weaknesses: Low overall damage, No continuous fire homing ability

The Phosphora Bow is one of the many Bows in Kid Icarus: Uprising. As its name states, it is designed after Phosphora.

Idol description

A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 92.8m 10.9
Charged 97.0m 70.9 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 38.0m 2.3 2.3
Forward-dash continuous 36.1m 4.9 8.8 3
Side-dash continuous 36.1m 4.2 7.6 3
Backward-dash continuous 36.1m 4.7 8.0 3
Standing charged 44.1m 8.4 15.2 1
Forward-dash charged 48.6m 17.3 31.1 1
Side-dash charged 46.8m 14.2 25.5 1
Backward-dash charged 48.6m 15.1 27.1 1
Melee hit 1 17.2
Melee hit 2 9.8
Melee hit 3 17.2
Melee dash 7.4 6
Melee dash finisher 12.3 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
Hedgehog Claws + Ogre Club = Great Reaper Palm (rather than Phosphora Bow)

Notes

  • This weapon has an air to land melee damage ratio of 3.42.


Kid Icarus: Uprising weapons
Arms Bomber ArmBowl ArmCompact ArmCrusher ArmDrill ArmElectroshock ArmEnd-All ArmKraken ArmPhoenix ArmTaurus ArmUpperdash ArmVolcano Arm
Blades Aquarius BladeAurum BladeBullet BladeBurst BladeCrusader BladeFirst BladeGaol BladeOptical BladePalutena BladeRoyal BladeSamurai BladeViper Blade
Bows Angel BowAurum BowCrystal BowDarkness BowDivine BowFortune BowHawkeye BowMeteor BowPalutena BowPhosphora BowSagittarius BowSilver Bow
Cannons Ball CannonCragalanche CannonDoom CannonDynamo CannonEZ CannonFireworks CannonLeo CannonPoseidon CannonPredator CannonRail CannonSonic CannonTwinbellows Cannon
Claws Artillery ClawsBeam ClawsBear ClawsBrawler ClawsCancer ClawsHedgehog ClawsPandora ClawsRaptor ClawsStealth ClawsTiger ClawsViridi ClawsWolf Claws
Clubs Atlas ClubAurum ClubBabel ClubBlack ClubCapricorn ClubEarthmaul ClubHalo ClubHewdraw ClubMagnus ClubOgre ClubOre ClubSkyscraper Club
Orbitars Arlon OrbitarsAurum OrbitarsBoom OrbitarsCenturion OrbitarsEyetrack OrbitarsFairy OrbitarsGemini OrbitarsGuardian OrbitarsJetstream OrbitarsPaw Pad OrbitarsShock OrbitarsStandard Orbitars
Palms Aurum PalmBurning PalmCursed PalmCutter PalmGreat Reaper PalmMidnight PalmNeedle PalmNinja PalmPudgy PalmViolet PalmVirgo PalmViridi Palm
Staffs Ancient StaffDark Pit StaffFlintlock StaffInsight StaffKnuckle StaffLancer StaffLaser StaffOrb StaffRose StaffScorpio StaffSomewhat StaffThanatos Staff