Sagittarius Bow: Difference between revisions
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The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in the Zodiac Chamber in Chapter 2: ''[[Magnus and the Dark Lord]]''. This chamber is found through a pathway behind a tapestry in the staircase right before meeting Magnus. | The '''Sagittarius Bow''' is one of the dozen [[Bow]]s and one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in the Zodiac Chamber in Chapter 2: ''[[Magnus and the Dark Lord]]''. This chamber is found through a pathway behind a tapestry in the staircase right before meeting Magnus. | ||
The Sagittarius Bow's charge shots have high power and are fast, but have a slower charge time than other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing. | The Sagittarius Bow's charge shots have high power and are fast, but have a slower charge time than other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing. | ||
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== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of 3.43. | * This weapon has an air to land melee damage ratio of 3.43. | ||
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[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus:Uprising]] |
Revision as of 21:47, 23 April 2015
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The Sagittarius Bow is one of the dozen Bows and one of the nine Zodiac Weapons in Kid Icarus: Uprising. It is found in the Zodiac Chamber in Chapter 2: Magnus and the Dark Lord. This chamber is found through a pathway behind a tapestry in the staircase right before meeting Magnus.
The Sagittarius Bow's charge shots have high power and are fast, but have a slower charge time than other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing.
Idol description
The Zodiac Weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 113.2m | 20.0 | — |
Charged | 113.2m | 98.0 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 51.5m | 6.4 | 6.8 | — |
Forward-dash continuous | 56.7m | 14.4 | 15.4 | 2 |
Side-dash continuous | 54.6m | 12.6 | 13.3 | 2 |
Backward-dash continuous | 56.7m | 12.5 | 14.0 | 2 |
Standing charged | 51.5m | 24.9 | 26.5 | 1 |
Forward-dash charged | 56.7m | 51.2 | 54.5 | 1 |
Side-dash charged | 54.6m | 42.0 | 44.7 | 1 |
Backward-dash charged | 56.7m | 44.9 | 47.5 | 1 |
Melee hit 1 | — | 17.1 | — | — |
Melee hit 2 | — | 9.8 | — | — |
Melee hit 3 | — | 17.1 | — | — |
Melee dash | — | 7.3 | — | 6 |
Melee dash finisher | — | 12.2 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 3.43.