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|name= Super Smash Bros. Brawl
|name= Super Smash Bros. Brawl
|jpname= 大乱闘スマッシュブラザーズX
|jpname= 大乱闘スマッシュブラザーズX
|jptrans= Dairantō Smash Brothers X
|jptrans= Dairantou Smash Brothers X
|image= SSBB cover.jpg
|image= SSBB cover.jpg
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|console= Nintendo Wii
|developer= [[smashwiki:Sora|Sora Ltd.]], [[wikipedia:HAL Laboratory|HAL Laboratory]], [[wikipedia:Game Arts|Game Arts]], [[wikipedia:Monolith Soft|Monolith Soft]], [[wikipedia:Paon|Paon]], [[wikipedia:Intelligent Systems|Intelligent Systems]]
|console= [[nwiki:Wii|Wii]]
|genre= [[Wikipedia:Fighting game|Fighting]], [[Wikipedia:Action game|Action]], [[Wikipedia:Platforming game|Platforming]]
|genre= [[Wikipedia:Fighting game|Fighting]], [[Wikipedia:Action game|Action]], [[Wikipedia:Platforming game|Platforming]]
|release= '''JP:''' January 31, 2008<br />'''NA:''' March 9, 2008<br />'''EU:''' June 27, 2008
|release= '''JP:''' January 31, 2008<br />'''NA:''' March 9, 2008<br />'''EU:''' June 27, 2008
|ratings=ACB: PG<br />CERO: A<br />ESRB: T<br />PEGI: 12+
|ratings=ACB: PG<br />CERO: A<br />ESRB: T<br />PEGI: 12+<br />USK: 12+
|predecessor= [[smashwiki:Super Smash Bros. Melee|''Super Smash Bros. Melee'']]
|successor=  ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''
}}
}}
'''Super Smash Bros. Brawl''', often abbreviated as "'''SSBB'''" or "'''Brawl'''", is the third installment in the Super Smash Bros. series published by Nintendo and developed by [[wikipedia:HAL Laboratory|Hal Laboratory]]. This game features [[Pit]] as a playable character, a first since the November 1991 release of ''[[Kid Icarus: Of Myths and Monsters]]''. Though not a true sequel or even really in continuity with previous games, it was a glorious re-emergence of the angel and helping to pave the way for, perhaps, ''[[Kid Icarus: Uprising]]''.
'''Super Smash Bros. Brawl''', known in Japan as '''''Dairantou Smash Brothers X''''' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu''), often abbreviated as "'''SSBB'''" or "'''Brawl'''", is the third installment in the Super Smash Bros. series published by [[Nintendo]] and developed by [[wikipedia:HAL Laboratory|HAL Laboratory]]. This game features [[Pit]] as a playable character, a first since the November 1991 release of ''[[Kid Icarus: Of Myths and Monsters]]''. However, it is not a true sequel or even really in continuity with previous games; it was a glorious re-emergence of the angel and helping to pave the way for, perhaps, ''[[Kid Icarus: Uprising]]''.


Pit is a balanced, medium-weight character. His attacks are generally not heavy hitting and revolve around range, hit-and-run, with a decent focus on defense and high recovery. Many of his moves are based off of the [[Three Sacred Treasures]].
Pit is a balanced, medium-weight character in the game. His attacks generally have low knockback, leaving his strategy to revolve around range and hit-and-run tactics, with a decent focus on defense and high recovery. Many of his moves are based off of the [[Three Sacred Treasures]].


==Pit's Special Attacks==
==Pit's Special Attacks==
*Neutral B - [[Arrow of Light|Palutena's Arrow]]: Pit's basic [[Bow|ranged attack]] deals minor damage and knockback, but these parameters increase if the button is held down. The arrow can be aimed, but charging the attack causes it to fly faster and thus becomes more difficult to guide. Unlike the traditional Arrow of Light, this doesn't pierce through targets.
*Neutral Special - [[Palutena's Arrow]]: Pit's basic [[Bow|ranged attack]] deals minor damage and knockback, but these parameters increase if the button is held down. The arrow can be aimed, but charging the attack causes it to fly faster and thus becomes more difficult to guide. Unlike the traditional Arrow of Light, this doesn't pierce through targets.
*Side B - [[Angel Ring]]: Pit spins his twin swords in front of him like a buzz-saw. Pit can maintain this move indefinitely and it also reflects projectiles, but he can't move while performing it.
*Side Special - [[Angel Ring]]: Pit spins his twin swords in front of him like a buzz-saw. Pit can maintain this move indefinitely and it also reflects projectiles, but he can't move while performing it.
*Up B - [[Angel's Feather|Wings of Icarus]]: This grants Pit limited flight, making it one of the best recovery moves in the game; Pit can almost always recover using this move unless he's blasted off the screen. Unfortunately, this move leaves him defenseless while in flight, and being hit cancels it. Inspired by and based on, but not to be confused with the [[Wings of Pegasus]].
*Up Special - [[Wings of Icarus]]: This grants Pit limited flight, making it one of the best recovery moves in the game; Pit can almost always recover using this move unless he's blasted off the screen. Unfortunately, this move leaves him defenseless while in flight, and being hit cancels it. Inspired by and based on, but not to be confused with the [[Wings of Pegasus]].
*Down B - [[Mirror Shield]]: Pit drops into a crouch and pulls out a reflective mirror shield. It reflects all projectiles that hits it. Physical contact with the shield inflicts minor damage, but it's best used to counter ranged attacks.
*Down Special - [[Mirror Shield]]: Pit drops into a crouch and pulls out a reflective mirror shield. It reflects all projectiles that hits it. Physical contact with the shield inflicts minor damage, but it's best used to counter ranged attacks.


==Final Smash==
==Final Smash==
*[[Palutena]]'s Army: Pit summons a small army of [[Centurion]]s to attack all enemies on screen. The Centurions will rush at their targets and attempt to slam into them. Though other players can move during the attack, the Centurions are pretty good about tracking and hitting them.
*[[Palutena's Army (Final Smash)|Palutena's Army]]: Pit summons a small army of [[Centurion]]s to attack all enemies on screen. The Centurions will rush at their targets and attempt to slam into them. Though other players can move during the attack, the Centurions will follow the characters. The opponents can attack the Centurions as well, possibly defeating them. Once the grunt aims to hit a foe, regardless if successful or not, he then dies.
 
==''Kid Icarus'' Stages==
[[File:SkyworldBrawl.jpg|thumb|230px|The Skyworld stage of ''Super Smash Bros. Brawl''.]]
''Super Smash Bros. Brawl'' features one stage drawn from the ''Kid Icarus'' franchise, this being [[Skyworld]]. The stage consists of several clouds holding destructable stone platforms on top of them. In the background, a large statue of Palutena is featured.
 
The game's story mode, [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] also features a level called [[smashwiki:Skyworld (SSE)|Skyworld]], as well as another level named the [[smashwiki:Sea of Clouds|Sea of Clouds]], both of which draw inspiration from the ''Kid Icarus'' series.
 
==''Kid Icarus'' Music==
''Super Smash Bros. Brawl'' features four music tracks that originate from the ''Kid Icarus'' games, those being;
*[[Underworld]]
*Skyworld
*Title (Kid Icarus)
*Kid Icarus Original Medley''
'''Note some of these tracks are variations of the original themes and not the themes themselves.'''


==Gallery==
==Gallery==
<gallery>
<gallery>
Ssbrawl-pit.jpg|An early render of Pit in SSBB
Ssbrawl-pit.jpg|Official artwork of Pit in SSBB.
ssb3-pitbow2.jpg|Pit in the SSBB intro
ssb3-pitbow2.jpg|Pit in the E3 2006 SSBB trailer.
</gallery>
</gallery>
==Trivia==
*Pit will occasionally say, "''I'm done for...''", as his death cry.
*When Pit picks up a [[smashwiki:Hammer|Hammer]] or [[smashwiki:Golden Hammer|Golden Hammer]], his animation is noticeably done in an 8-bit style, likely a reference to the original ''Kid Icarus'' as he swung the [[mallet]]s in a similar motion. Even his jumps have the exact same look. This remains intact in ''[[Super Smash Bros. 4]]''.
*The song labeled ''Skyworld'' is actually a remix of the theme from the [[Overworld]].


==External Links==
==External Links==
*[http://www.smashbros.com/ Official Website]
*[http://www.smashbros.com/wii/en_us/index.html Official Website]
*[http://www.ssbwiki.com/Super_Smash_Bros._Brawl Super Smash Bros. Brawl on Smashwiki]


{{clr}}
{{KIGames}}
{{KIGames}}


[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]

Revision as of 23:34, 13 October 2014

Super Smash Bros. Brawl
大乱闘スマッシュブラザーズX
Dairantou Smash Brothers X
SSBB cover.jpg
Publisher: Nintendo
Developer:

Sora Ltd., HAL Laboratory, Game Arts, Monolith Soft, Paon, Intelligent Systems

Console: Wii
Genre: Fighting, Action, Platforming
Release: JP: January 31, 2008
NA: March 9, 2008
EU: June 27, 2008
Ratings: ACB: PG
CERO: A
ESRB: T
PEGI: 12+
USK: 12+
Predecessor: Super Smash Bros. Melee
Successor: Super Smash Bros. for Nintendo 3DS and Wii U


Super Smash Bros. Brawl, known in Japan as Dairantou Smash Brothers X (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu), often abbreviated as "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo and developed by HAL Laboratory. This game features Pit as a playable character, a first since the November 1991 release of Kid Icarus: Of Myths and Monsters. However, it is not a true sequel or even really in continuity with previous games; it was a glorious re-emergence of the angel and helping to pave the way for, perhaps, Kid Icarus: Uprising.

Pit is a balanced, medium-weight character in the game. His attacks generally have low knockback, leaving his strategy to revolve around range and hit-and-run tactics, with a decent focus on defense and high recovery. Many of his moves are based off of the Three Sacred Treasures.

Pit's Special Attacks

  • Neutral Special - Palutena's Arrow: Pit's basic ranged attack deals minor damage and knockback, but these parameters increase if the button is held down. The arrow can be aimed, but charging the attack causes it to fly faster and thus becomes more difficult to guide. Unlike the traditional Arrow of Light, this doesn't pierce through targets.
  • Side Special - Angel Ring: Pit spins his twin swords in front of him like a buzz-saw. Pit can maintain this move indefinitely and it also reflects projectiles, but he can't move while performing it.
  • Up Special - Wings of Icarus: This grants Pit limited flight, making it one of the best recovery moves in the game; Pit can almost always recover using this move unless he's blasted off the screen. Unfortunately, this move leaves him defenseless while in flight, and being hit cancels it. Inspired by and based on, but not to be confused with the Wings of Pegasus.
  • Down Special - Mirror Shield: Pit drops into a crouch and pulls out a reflective mirror shield. It reflects all projectiles that hits it. Physical contact with the shield inflicts minor damage, but it's best used to counter ranged attacks.

Final Smash

  • Palutena's Army: Pit summons a small army of Centurions to attack all enemies on screen. The Centurions will rush at their targets and attempt to slam into them. Though other players can move during the attack, the Centurions will follow the characters. The opponents can attack the Centurions as well, possibly defeating them. Once the grunt aims to hit a foe, regardless if successful or not, he then dies.

Kid Icarus Stages

The Skyworld stage of Super Smash Bros. Brawl.

Super Smash Bros. Brawl features one stage drawn from the Kid Icarus franchise, this being Skyworld. The stage consists of several clouds holding destructable stone platforms on top of them. In the background, a large statue of Palutena is featured.

The game's story mode, The Subspace Emissary also features a level called Skyworld, as well as another level named the Sea of Clouds, both of which draw inspiration from the Kid Icarus series.

Kid Icarus Music

Super Smash Bros. Brawl features four music tracks that originate from the Kid Icarus games, those being;

  • Underworld
  • Skyworld
  • Title (Kid Icarus)
  • Kid Icarus Original Medley

Note some of these tracks are variations of the original themes and not the themes themselves.

Gallery

Trivia

  • Pit will occasionally say, "I'm done for...", as his death cry.
  • When Pit picks up a Hammer or Golden Hammer, his animation is noticeably done in an 8-bit style, likely a reference to the original Kid Icarus as he swung the mallets in a similar motion. Even his jumps have the exact same look. This remains intact in Super Smash Bros. 4.
  • The song labeled Skyworld is actually a remix of the theme from the Overworld.

External Links


Kid Icarus series
Main Series Kid IcarusKid Icarus: Of Myths and MonstersKid Icarus: Uprising
Remakes 3D Classics: Kid Icarus
Related Games Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS and Wii USuper Smash Bros. Ultimate
Related Media Captain N: The Game MasterKid Icarus 3D Anime
Key People Toru OsawaYoshio SakamotoMasahiro SakuraiHirokazu TanakaGunpei Yokoi