Viridi Palm: Difference between revisions
(Added (temporary) intro. And I'm sorry IceBlue but it was the first time I saw them like that. Thanks for listening.) |
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|specializesin= Ranged Combat | |specializesin= Ranged Combat | ||
|strengths= Accuracy at long range | |strengths= Accuracy at long range | ||
|weaknesses= | |weaknesses= Decrease in accuracy at close range | ||
}} | }} | ||
The '''Viridi Palm''' is one of two weapons dedicated to the [[Viridi|the goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. | The '''Viridi Palm''' is one of two weapons dedicated to the [[Viridi|the goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. | ||
== Idol Description == | == Idol Description == | ||
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the | ''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ||
== Base Statistics == | == Base Statistics == |
Revision as of 06:44, 9 August 2012
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Viridi Palm | ||||||||||||
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The Viridi Palm is one of two weapons dedicated to the the goddess of nature, the other being the Viridi Claws. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use.
Idol Description
Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.
Base Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Land Battles
Weapon Fusing
The following weapon pairs will create a Viridi Palm when fused: