Doom Cannon: Difference between revisions
Jump to navigation
Jump to search
(added air battles stats) |
(added stats) |
||
Line 1: | Line 1: | ||
{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Doom Cannon | |name = Doom Cannon | ||
Line 22: | Line 22: | ||
| Continuous || 99.0m || 36.5 || — || — | | Continuous || 99.0m || 36.5 || — || — | ||
|- | |- | ||
| Charged || 120.1m || | | Charged || 120.1m || 11.3 || 13.7* || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — || — | | Melee hit 1 || — || 58.8 || — || — | ||
Line 32: | Line 32: | ||
| Special attack || 90.0m || 168.0 || — || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Explosions deal less damage farther from the center. | |||
=== Land battles === | === Land battles === | ||
Line 46: | Line 47: | ||
| Backward-dash continuous || 41.7m || 17.5 || 17.5 || — || 2 | | Backward-dash continuous || 41.7m || 17.5 || 17.5 || — || 2 | ||
|- | |- | ||
| Standing charged || 46.2m || | | Standing charged || 46.2m || 1.2 || 1.2 || <abbr title="2.1 + 2.0 + 2.0 + 1.9 + 1.9 + 1.8 + 1.8 + 1.7 + 1.7 + 1.6 + 1.6 + 1.5 + 1.5 + 1.4 + 1.4 + 1.3 + 1.3 + 1.2 + 1.2 + 1.1 + 1.1" style="color: #000000;">33.1</abbr> || 1 | ||
|- | |- | ||
| Forward-dash charged || 55.0m || | | Forward-dash charged || 55.0m || 1.2 || 1.2 || <abbr title="2.6 + 2.5 + 2.4 + 2.4 + 2.3 + 2.2 + 2.2 + 2.1 + 2.0 + 2.0 + 1.9 + 1.8 + 1.8 + 1.7 + 1.6 + 1.5 + 1.5 + 1.4 + 1.3 + 1.3" style="color: #000000;">38.5</abbr> || 1 | ||
|- | |- | ||
| Side-dash charged || 55.0m || | | Side-dash charged || 55.0m || 1.2 || 1.2 || <abbr title="2.6 + 2.5 + 2.4 + 2.4 + 2.3 + 2.2 + 2.2 + 2.1 + 2.0 + 2.0 + 1.9 + 1.8 + 1.8 + 1.7 + 1.6 + 1.5 + 1.5 + 1.4 + 1.3 + 1.3" style="color: #000000;">38.5</abbr> || 1 | ||
|- | |- | ||
| Backward-dash charged || 33.0m || | | Backward-dash charged || 33.0m || 1.2 || 1.2 || <abbr title="1.2 + 1.2 + 2.0 + 1.9 + 1.9 + 1.8 + 1.8 + 1.7 + 1.7 + 1.6 + 1.6 + 1.5 + 1.5 + 1.4 + 1.4 + 1.3 + 1.3 + 1.2 + 1.2 + 1.1 + 1.1 + 1.0 + 1.0" style="color: #000000;">33.4</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 13.6 || — || — || — | | Melee hit 1 || — || 13.6 || — || — || — |
Revision as of 23:25, 17 April 2015
This article is incomplete and is in need of attention. Reason: Needs description |
Doom Cannon | ||||||||||||
| ||||||||||||
| ||||||||||||
(description needed)
Idol description
A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 99.0m | 36.5 | — | — |
Charged | 120.1m | 11.3 | 13.7* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 39.0m | 9.9 | 9.9 | — | — |
Forward-dash continuous | 41.8m | 17.5 | 17.5 | — | 2 |
Side-dash continuous | 41.7m | 11.6 | 11.6 | — | 2 |
Backward-dash continuous | 41.7m | 17.5 | 17.5 | — | 2 |
Standing charged | 46.2m | 1.2 | 1.2 | 33.1 | 1 |
Forward-dash charged | 55.0m | 1.2 | 1.2 | 38.5 | 1 |
Side-dash charged | 55.0m | 1.2 | 1.2 | 38.5 | 1 |
Backward-dash charged | 33.0m | 1.2 | 1.2 | 33.4 | 1 |
Melee hit 1 | — | 13.6 | — | — | — |
Melee hit 2 | — | 6.8 | — | — | — |
Melee hit 3 | — | 21.3 | — | — | — |
Melee dash | — | 6.8 | — | — | 3 |
Melee dash finisher | — | 27.2 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.