Anonymous

Together Mode: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Revamp regarding pictures.
m (moved Multiplayer Mode to Together Mode: The actual name is this, as seen on the title screen itself.)
(Revamp regarding pictures.)
Line 1: Line 1:
[[File:TeamBattle.png|thumb|280px|Light Team vs. Dark Team]]The '''Multiplayer Mode''' in [[Kid Icarus: Uprising|''Kid Icarus: Uprising'']] is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. A minimum of two players are required to play this mode; any unoccupied spaces will be filled in by a CPU.  
[[File:Together mode.png|thumb|280px|The Together Mode logo for Worldwide play]]
 
The '''Multiplayer Mode''' in ''[[Kid Icarus: Uprising]]'' is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. A minimum of two players are required to play this mode; any unoccupied spaces will be filled in by a CPU.  
 
==Game Modes==
==Game Modes==
There are two modes in multiplayer mode:
 
There are two modes in Together mode:
 
===Light vs. Dark===
===Light vs. Dark===
[[File:Multi_art1.png|280px|right]]
[[File:Multi_art1.png|280px|right]]
The rules of this mode are both unique and simple. All six players are divided into two teams: [[Light Team]] and [[Dark Team]]. Each team consists of three Fighters with separate health bars and each armed with a weapon of choice as well as their own [[Powers]]. In addition to the individual health bars, each team also has a life gauge that is depleted each time a team member is eliminated. The main goal of the game is to keep defeating the opposing team's Fighters until their life gauge is depleted. Once that occurs, the enemy team's last defeated member will spawn as either Pit or Dark Pit, depending on the team's color. At this point, the life gauge for that team will be used as the angel's health bar, and once again must be depleted for the other team to win. However, angels are much stronger in battle and have more health than the typical Fighter, making teamwork very necessary to beat the enemy. If a player other than the angel is defeated, the angel's health bar is depleted as a life gauge, however Health Recovery, can restore the gauge as a life meter.
The rules of this mode are both unique and simple. All six players are divided into two teams: [[Light Team]] and [[Dark Team]]. Each team consists of three Fighters with separate health bars and each armed with a weapon of choice as well as their own [[Powers]]. In addition to the individual health bars, each team also has a life gauge that is depleted each time a team member is eliminated. The main goal of the game is to keep defeating the opposing team's Fighters until their life gauge is depleted. Once that occurs, the enemy team's last defeated member will spawn as either Pit or Dark Pit, depending on the team's color. At this point, the life gauge for that team will be used as the angel's health bar, and once again must be depleted for the other team to win. However, angels are much stronger in battle and have more health than the typical Fighter, making teamwork very necessary to beat the enemy. If a player other than the angel is defeated, the angel's health bar is depleted as a life gauge, however Health Recovery, can restore the gauge as a life meter.


Line 93: Line 100:


==Connectivity==
==Connectivity==
The game is confirmed to support local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches.
 
[[File:TeamBattle.png|thumb|280px|The six initial players in Light vs. Dark]]
 
The game is confirmed to support local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches.  Uprising uses the [[nwiki:Nintendo Network|Nintendo Network]] instead of [[nwiki:Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]], the first official game to do so.


[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
805

edits