Somewhat Staff: Difference between revisions
Jump to navigation
Jump to search
(added idol description) |
m (→Weapon fusion) |
||
Line 65: | Line 65: | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | ||
: [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]] | : [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]] (rather than [[Fireworks Cannon]]) | ||
<!-- | <!-- | ||
== Notes == | == Notes == |
Revision as of 03:31, 5 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Somewhat Staff | ||||||||||||
| ||||||||||||
| ||||||||||||
(description needed)
Idol description
Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Foward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Foward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)