1,095
edits
(→Land battles: added damage) |
(complete!) |
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{{WeaponBox | {{WeaponBox | ||
|name = Skyscraper Club | |name = Skyscraper Club | ||
|image = Tower_neon.png | |image = Tower_neon.png | ||
|type = [[Club]] | |type = [[Club]] | ||
|specializesin = | |specializesin = Close ranged combat | ||
|strengths = | |strengths = High close-range damage | ||
|weaknesses = Slows movement speed, | |weaknesses = Slows movement speed, long recharge time, slow projectiles | ||
}} | }} | ||
A colorful club resembling a modern building including windows that flicker on and off. The Skyscraper Club can launch large rotating structures. This weapon is most destructive at close range, but slows down the user more than any other club. | A colorful club resembling a modern building including windows that flicker on and off. The Skyscraper Club can launch large rotating structures. This weapon is most destructive at close range, but slows down the user more than any other club. Its backward-dash charged shot raises into the air, but lacks any homing ability. | ||
== Idol description == | == Idol description == | ||
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| Side-dash charged || 61.6m || 117.4 || 29.7 || 1 | | Side-dash charged || 61.6m || 117.4 || 29.7 || 1 | ||
|- | |- | ||
| Backward-dash charged || 19. | | Backward-dash charged || 19.6m || 82.4* || 33.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 32.3 || — || — | | Melee hit 1 || — || 32.3 || — || — |
edits