Clubberskull: Difference between revisions
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|image = clubberskull_image2.png|150px | |image = clubberskull_image2.png|150px | ||
|firstappearance = ''[[Kid Icarus: Uprising]]'' (2012) | |firstappearance = ''[[Kid Icarus: Uprising]]'' (2012) | ||
|latestappearance = ''[[Super Smash Bros. 4 | |latestappearance = ''[[Super Smash Bros. 4]]'' (2014) | ||
|affiliations = [[Medusa]] | |affiliations = [[Medusa]] | ||
|type = Grounded | |type = Grounded | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Clubberskulls appear in the 3DS version as an enemy in the [[smashwiki:Smash Run|Smash Run]]. Just like in ''Uprising'' they are very powerful enemies that are difficult to defeat. | Clubberskulls appear in the 3DS version as an enemy in the [[smashwiki:Smash Run|Smash Run]]. Just like in ''Uprising'' they are very powerful enemies that are difficult to defeat, but players can avoid them by not freeing the monsters of their skull prisons. | ||
{{UprisingFoes}} | {{UprisingFoes}} |
Revision as of 22:50, 27 September 2014
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Clubberskull (デススカル Desusukaru) is a new enemy that appears in Kid Icarus: Uprising. They are creatures that are red and purple in coloration, and resembles a giant human heart with a single eye, and a demonic skull on each of its hands. The creature gets in close to deliver very powerful melee attacks, while at the same time, it can take a lot of punishment (according to the Kid Icarus Prima Official Game Guide, it has the highest amount of health of any non-boss enemy), making it one of the most dangerous enemies to encounter, especially in confined spaces with little room to move around or if health is low. Some Clubberskulls are sealed within a large skull and some chains, and will break out when attacked.
In Kid Icarus: Uprising
Clubberskulls are semi-rare foes found only in land battles. They first appear in The Reaper's Line of Sight on the floor of the area with the two swinging blades.
Idol Description
Clubberskulls possess unrivalled attack strength capable of destroying even high-level monsters. Because of this threat, they are normally sealed away, only attacking if disturbed. Leaving them alone is an extremely valid strategy.
In Super Smash Bros. 4
Clubberskulls appear in the 3DS version as an enemy in the Smash Run. Just like in Uprising they are very powerful enemies that are difficult to defeat, but players can avoid them by not freeing the monsters of their skull prisons.