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[[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]] | [[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]] | ||
The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. | The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. | ||
==Gameplay== | |||
When the arrows located at the bottom of each AR card are lined up, battle commences. Each card has four attributes: attack, health (HP), speed, and type. The higher the speed, the more often a card attacks, subtracting its attack strength from the opponent's health. When a card's health hits zero, it looses. Attack and possibly speed are increased when a card's type beats the other's. Shield beats sword, which in turn beats magic, which beats shield. Class does not affect battle, and no random or skill based factors are used. | |||
==Classes== | ==Classes== | ||
As of now, there are seven confirmed classes of AR cards: | As of now, there are seven confirmed classes of AR cards: |
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