Aquarius Blade: Difference between revisions
(added idol description) |
(added shot counts and ranges) |
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 75.6m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 96.3m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — | | Melee hit 1 || — || ? || — | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance* !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 27.0m || ? || ? || — | ||
|- | |- | ||
| Foward-dash continuous || | | Foward-dash continuous || 38.0m || ? || ? || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 32.0m || ? || ? || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 32.3m || ? || ? || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 40.2m || ? || ? || 1 | ||
|- | |- | ||
| Foward-dash charged || | | Foward-dash charged || 53.0m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 46.3m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 4.3m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — | ||
Line 62: | Line 62: | ||
| Melee dash || — || ? || — || — | | Melee dash || — || ? || — || — | ||
|} | |} | ||
<nowiki>*</nowiki> Shot ranges vary due to their tendency to fall and bounce | |||
== Weapon fusion == | == Weapon fusion == |
Revision as of 22:29, 1 February 2013
This article is incomplete and is in need of attention. Reason: Needs description, idol description, and base statistics |
Aquarius Blade | ||||||||||||
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(description needed)
Idol description
The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 75.6m | ? | — |
Charged | 96.3m | ? | 1 |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 100.0 | 134.0 | 1 |
Land battles
Attack | Distance* | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 27.0m | ? | ? | — |
Foward-dash continuous | 38.0m | ? | ? | 2 |
Side-dash continuous | 32.0m | ? | ? | 2 |
Backward-dash continuous | 32.3m | ? | ? | 2 |
Standing charged | 40.2m | ? | ? | 1 |
Foward-dash charged | 53.0m | ? | ? | 1 |
Side-dash charged | 46.3m | ? | ? | 1 |
Backward-dash charged | 4.3m | ? | ? | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
* Shot ranges vary due to their tendency to fall and bounce
Weapon fusion
This weapon follows standard weapon fusion rules.