Atlas Club: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Atlas Club
|name = Atlas Club
Line 5: Line 5:
|type = [[Club]]
|type = [[Club]]
|specializesin = ?
|specializesin = ?
|strengths = ?
|strengths = Good homing
|weaknesses = ?
|weaknesses = Shots don't pass though obstactles
}}
}}
''(description needed)''
''(description needed)''

Revision as of 04:16, 5 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Atlas Club
Atlas club.png
Type: Club
Specializes In: ?
Strengths: Good homing
Weaknesses: Shots don't pass though obstactles

(description needed)

Idol description

Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous (shot)* 40.0 - 50.0
Continuous (melee)* 40.0 - 70.0
Charged 155.4m 148.6 1
Melee hit* 60.0-80.0
Special attack 110.0m 178.0 1

* Damage dealt corresponds to accuracy.

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 22.5 32.5
Forward-dash continuous 23.8 11.3
Side-dash continuous 16.3 16.3
Backward-dash continuous 22.5 10.5
Standing charged 37.0m 42.2 52.5 1
Forward-dash charged 66.4m 59.5 74.0 1
Side-dash charged 50.4m 54.7 68.3 1
Backward-dash charged 53.8m 38.8 47.7 1
Melee hit 1 42.5
Melee hit 2 47.5
Melee dash 75.0

Weapon fusion

This weapon follows standard weapon fusion rules.