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(Created page with "{{EnemyBox |name= Badoot |jpname= ??? |jptrans= ??? |image= |firstappearance= ''Kid Icarus: Uprising'' (2012) |latestappearance= ''Kid Icarus: Uprising'' (2012) |affiliat...") |
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'''Badoots''' are [[Forces of Nature]] enemies in ''[[Kid Icarus: Uprising]]'' that always come in pairs. These crystalline monsters are invulnerable when they are close together, but can be attacked once they split apart. Badoots primarily attack by extending a laser between their bodies as they detach, creating a dangerous obstacle for [[Pit]] during flight. These, along with [[Pip]]s, are the only Nature enemies that are never encountered during land battles. | '''Badoots''' are [[Forces of Nature]] enemies in ''[[Kid Icarus: Uprising]]'' that always come in pairs. These crystalline monsters are invulnerable when they are close together, but can be attacked once they split apart. Badoots primarily attack by extending a laser between their bodies as they detach, creating a dangerous obstacle for [[Pit]] during flight. These, along with [[Pip]]s, are the only Nature enemies that are never encountered during land battles. | ||
<i>In the air, Badoots are obstacles. On land, they link together with an electric tether to trip their enemies. Badoots are impervious to almost any attack while linked, so your best bet is to wait for them to part and then strike.</i> | |||
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[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 01:57, 15 May 2012
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Badoots are Forces of Nature enemies in Kid Icarus: Uprising that always come in pairs. These crystalline monsters are invulnerable when they are close together, but can be attacked once they split apart. Badoots primarily attack by extending a laser between their bodies as they detach, creating a dangerous obstacle for Pit during flight. These, along with Pips, are the only Nature enemies that are never encountered during land battles.
In the air, Badoots are obstacles. On land, they link together with an electric tether to trip their enemies. Badoots are impervious to almost any attack while linked, so your best bet is to wait for them to part and then strike.
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