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{{WeaponBox | {{WeaponBox | ||
|name = Ball Cannon | |name = Ball Cannon | ||
|image = Ball_Cannon.png | |image = Ball_Cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged Combat | ||
|strengths = | |strengths = High power, long range | ||
|weaknesses = | |weaknesses = Charged shots do not explode | ||
}} | }} | ||
'' | The '''Ball Cannon''' is one of the twelve [[Cannon]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 75.0m || 14.1 || — | ||
|- | |- | ||
| Charged || | | Charged || 125.5m || 83.1 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 29.4 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 84.0 || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || 1 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 30.0m || 3.8 || 4.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 35.0m || 8.0 || 9.6 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 35.0m || 6.0 || 7.2 || 5 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 35.0m || 7.0 || 8.4 || 5 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 47.5m || 39.0 || 46.8 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 54.8m || 48.0 || 57.6 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 51.4m || 44.0 || 52.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 18.4m || 60.0 || 68.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.9 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 9.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 28.2 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 9.0 || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 35.8 || — || 1 | ||
|} | |} | ||
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | ||
: [[Cursed Palm]] + [[Ball Cannon]] = [[Black Club]] (rather than [[Samurai Blade]]) | : [[Cursed Palm]] + [[Ball Cannon]] = [[Black Club]] (rather than [[Samurai Blade]]) | ||
== Notes == | == Notes == | ||
* This | * This is the only cannon that does not have exploding charged shots. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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