Ball Cannon

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Revision as of 22:28, 30 June 2013 by Kirbman (talk | contribs) (added note)
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Reason: Needs description
Ball Cannon
Ball Cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 75.0m 14.1
Charged 125.5m 83.1 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.0m 3.8 4.6
Forward-dash continuous 35.0m 8.0 9.6 5
Side-dash continuous 35.0m 6.0 7.2 5
Backward-dash continuous 35.0m 7.0 8.4 5
Standing charged 47.5m 39.0 46.8 1
Forward-dash charged 54.8m 48.0 57.6 1
Side-dash charged 51.4m 44.0 52.6 1
Backward-dash charged 18.4m 60.0 68.5 1
Melee hit 1 17.9
Melee hit 2 9.0
Melee hit 3 28.2
Melee dash 9.0 3
Melee dash finisher 35.8 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Cursed Palm + Ball Cannon = Black Club (rather than Samurai Blade)

Notes

  • This is the only cannon that does not have exploding charged shots.