Bowl Arm: Difference between revisions
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{{Incomplete|Needs | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Bowl Arm | |name = Bowl Arm | ||
|image = Bowlarm.png | |image = Bowlarm.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close combat | ||
|strengths = | |strengths = Strong charged shots, good homing | ||
|weaknesses = Weak melee attacks | |weaknesses = Weak melee attacks, weak continuous fire | ||
}} | }} | ||
'' | The '''Bowl Arm''' is one of twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It looks like a large decorative red and black striped bowl with flower decor. Uncharged shots resemble little balls that fire in an arc. On land, eight balls will launch in continuous fire before a small cooldown, though there is no cool down in the air. A charged shot looks like a large bowl flying at a high speed, though the attack isn't very strong. All shots have a good homing ability. | ||
== Idol Description == | == Idol Description == | ||
[[File:Bowl Arm Icon.png|left]] | |||
''This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.'' | ''This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.'' | ||
{{clr|left}} | |||
== Base statistics == | == Base statistics == | ||
[[File:Weapon - Bowl Arm 1.png|thumb|200px|The Bowl Arm's uncharged shots]] | |||
[[File:Weapon - Bowl Arm 2.png|thumb|200px|The Bowl Arm's charged shot]] | |||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air battles === | === Air battles === | ||
Line 72: | Line 75: | ||
{{KIUWeapons}} | {{KIUWeapons}} | ||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:33, 15 February 2019
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Bowl Arm | ||||||||||||
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The Bowl Arm is one of twelve Arms in Kid Icarus: Uprising. It looks like a large decorative red and black striped bowl with flower decor. Uncharged shots resemble little balls that fire in an arc. On land, eight balls will launch in continuous fire before a small cooldown, though there is no cool down in the air. A charged shot looks like a large bowl flying at a high speed, though the attack isn't very strong. All shots have a good homing ability.
Idol Description
This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | 13.5 | — | — |
Melee hit 2 | — | 6.5 | — | — |
Melee hit 3 | — | 11.0 | — | — |
Melee dash | — | 50.0 | ? | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 8.4.