Burst Blade: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Burst Blade | |name = Burst Blade | ||
|image = | |image = Burst Blade.png | ||
|type = [[Blade]] | |type = [[Blade]] | ||
|specializesin = Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
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The '''Burst Blade''', known in Japan as '''Fencing Multishooter''' (撃剣マルチシューター "Gekiken Maruchishūtā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of any blade, but has overall equality in all other fields. It is one of the few weapons that shoots multiple shots at once during continuous fire. | The '''Burst Blade''', known in Japan as '''Fencing Multishooter''' (撃剣マルチシューター "Gekiken Maruchishūtā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of any blade, but has overall equality in all other fields. It is one of the few weapons that shoots multiple shots at once during continuous fire. | ||
== Idol | == Idol description == | ||
[[File:Burst Blade Icon.png|left]] | |||
''While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.'' | ''While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.'' | ||
{{clr|left}} | |||
==Base statistics== | == Base statistics == | ||
[[File:Weapon - Burst Blade.png|thumb|200px|Pit using the Burst Blade]] | |||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air battles === | |||
===Air | |||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
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| Melee hit 3 || — || 79.8 || — | | Melee hit 3 || — || 79.8 || — | ||
|- | |- | ||
| Special attack || | | Special attack || 100.0m || 134.0 || 1 | ||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
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| Standing continuous || 18.4m || 2.3 || 2.3 || — | | Standing continuous || 18.4m || 2.3 || 2.3 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 25.8m || 28.3 || 18.5 || 1 | ||
|- | |- | ||
| Side-dash continuous || 23.1m || 21.6 || 15.0 || 2 | | Side-dash continuous || 23.1m || 21.6 || 15.0 || 2 | ||
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| Standing charged || 27.9m || 23.2 || 16.8 || 1 | | Standing charged || 27.9m || 23.2 || 16.8 || 1 | ||
|- | |- | ||
| | | Forward-dash charged || 36.0m || 34.3 || 24.5 || 1 | ||
|- | |- | ||
| Side-dash charged || 32.4m || 29.1 || 20.2 || 1 | | Side-dash charged || 32.4m || 29.1 || 20.2 || 1 | ||
Line 60: | Line 61: | ||
| Melee hit 3 || — || 15.2 || — || — | | Melee hit 3 || — || 15.2 || — || — | ||
|- | |- | ||
| Melee dash || — || 36.8 || | | Melee dash || — || 36.8 || 24.3 || — | ||
|} | |} | ||
== Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
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* This weapon has an air to land melee damage ratio of 5.25. | * This weapon has an air to land melee damage ratio of 5.25. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | |||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
Latest revision as of 17:48, 15 February 2019
Burst Blade | ||||||||||||
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The Burst Blade, known in Japan as Fencing Multishooter (撃剣マルチシューター "Gekiken Maruchishūtā") is a Blade in Kid Icarus: Uprising. It has the shortest range of any blade, but has overall equality in all other fields. It is one of the few weapons that shoots multiple shots at once during continuous fire.
Idol description
While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 51.4m | 13.2 | — |
Charged | 65.5m | 41.9 | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 18.4m | 2.3 | 2.3 | — |
Forward-dash continuous | 25.8m | 28.3 | 18.5 | 1 |
Side-dash continuous | 23.1m | 21.6 | 15.0 | 2 |
Backward-dash continuous | 24.5m | 23.8 | 17.7 | 1 |
Standing charged | 27.9m | 23.2 | 16.8 | 1 |
Forward-dash charged | 36.0m | 34.3 | 24.5 | 1 |
Side-dash charged | 32.4m | 29.1 | 20.2 | 1 |
Backward-dash charged | 24.7m | 29.4 | 22.1 | 1 |
Melee hit 1 | — | 12.8 | — | — |
Melee hit 2 | — | 7.2 | — | — |
Melee hit 3 | — | 15.2 | — | — |
Melee dash | — | 36.8 | 24.3 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 5.25.