Compact Arm

From Icaruspedia, the high flying Kid Icarus Wiki
Revision as of 01:18, 14 April 2015 by Kirbman (talk | contribs) (added strengths and weaknesses)
Jump to navigation Jump to search
Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Compact Arm
Compact Arm.png
Type: Arm
Specializes In: Close-ranged combat
Strengths: Long range, rapid fire, fast recharge
Weaknesses: Weak melee and ranged attacks

(description needed)

Idol description

An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 126.0m 14.7
Charged 97.3m 76.2 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 31.5m 3.0 2.4
Forward-dash continuous 38.5m 8.1 6.5 3
Side-dash continuous 35.0m 8.1 6.5 3
Backward-dash continuous 38.5m 6.9 5.5 3
Standing charged 28.4m 18.2 14.7 1
Forward-dash charged 39.7m 27.2 25.1 1
Side-dash charged 33.8m 27.2 21.8 1
Backward-dash charged 28.4m 28.6 22.9 1
Melee hit 1 20.3
Melee hit 2 9.8
Melee hit 3 16.5
Melee dash 48.0 20.9

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 5.6.