Divine Bow

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Reason: Needs description
Divine Bow
Divine bow.png
Type: Bow
Specializes In: Ranged combat
Strengths: High shot cancellation, strong homing ability
Weaknesses: Weak melee attacks, slow rate of fire

(description needed)

Idol description

A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 85.4m 19.1
Charged 103.6m 63.7 1
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 38.8m 3.6 4.8
Forward-dash continuous 36.9m 8.1 10.8 2
Side-dash continuous 36.9m 7.0 9.3 2
Backward-dash continuous 36.9m 7.4 9.8 2
Standing charged 47.5m 14.1 18.7 1
Forward-dash charged 52.4m 28.9 38.4 1
Side-dash charged 50.4m 23.7 31.5 1
Backward-dash charged 52.4m 24.3 33.5 1
Melee hit 1 10.5
Melee hit 2 6.0
Melee hit 3 10.5
Melee dash 4.5 6
Melee dash finisher 7.5 1

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 5.6.