Dynamo Cannon: Difference between revisions

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==Weapon Fusing==
==Weapon Fusing==
The following weapon pairs will create a Predator Cannon when fused:
The following weapon pairs will create a Dynamo Cannon when fused:


[[Category:Items]]
[[Category:Items]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Cannons]]
[[Category:Cannons]]

Revision as of 07:28, 8 August 2012

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Weapon stats must be filled in


Dynamo Cannon
Item05 02 on.png
Type: Cannon
Specializes In: Ranged Combat
Strengths: Natural Paralyzing effects
Weaknesses: Shots don't bounce off surfaces

The Dynamo Cannon is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with it. These shots have a good possibility of paralyzing foes. Because of their large attack area, the Dynamo Cannon is a popular choice of weapon for Multiplayer battles. A notable feature about this cannon is that its Backward-Dash charged shots stay in one place, then detonate with great force.

Idol Description

The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks attacks also paralyze foes.

Statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Max Shot Distances

Base Melee Damage

Weapon Fusing

The following weapon pairs will create a Dynamo Cannon when fused: