Electroshock Arm: Difference between revisions
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(added idol description) |
(added air battles melee damage) |
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''(description needed)'' | ''(description needed)'' | ||
== Idol | == Idol description == | ||
''An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!'' | ''An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!'' | ||
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| Charged || ? || ? || ? | | Charged || ? || ? || ? | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 113.4 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 54.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 92.4 || — | ||
|- | |- | ||
| Special attack || 50.0m || 26.0 || 10 | | Special attack || 50.0m || 26.0 || 10 |
Revision as of 17:09, 13 March 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Electroshock Arm | ||||||||||||
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(description needed)
Idol description
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.