Electroshock Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Electroshock Arm | |name = Electroshock Arm | ||
|image = Electroshock_Arm.png | |image = Electroshock_Arm.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close range combat | ||
|strengths = | |strengths = Strong melee attacks, expanding shots, causes paralysis | ||
|weaknesses = | |weaknesses = Short range | ||
}} | }} | ||
'' | The '''Electroshock Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is unique among the weapon class as it fires charge shots that can expand and cause [[Status Ailments#Paralysis|paralysis]]. | ||
== Idol description == | == Idol description == | ||
Line 20: | Line 19: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 70.6m || 20.2 || — | ||
|- | |- | ||
| Charged || | | Charged || 75.5m || 57.2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 113.4 || — | | Melee hit 1 || — || 113.4 || — | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 17.6m || 4.4 || 2.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 21.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 19.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous* || 13.0m || 4.3 || 2.6 || 1 | ||
|- | |- | ||
| Standing charged || | | Standing charged* || 21.6m || 6.1 || 3.8 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged* || 25.5m || 10.8 || 6.5 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged* || 23.5m || 9.4 || 5.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged* || 25.5m || 9.5 || 5.9 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 28.1 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 13.5 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 22.9 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 66.6 || 29.0 || —<!-- 46.6 mid --> | ||
|} | |} | ||
<nowiki>*</nowiki> Projectile expands and hits multiple times as it travels. | |||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.04. | ||
==In ''[[Super Smash Bros. 4]]''== | |||
[[File:Screen-2.jpg|thumb|220px|Dark Pit using the Electroshock Arm against Pit in ''Super Smash Bros. for Wii U''.]] | |||
The [[SmashWiki:Electroshock Arm|Electroshock Arm]] appears as [[Dark Pit]]'s side special as a variation of [[Pit]]'s [[Upperdash Arm]]. Unlike the Upperdash, the Electroshock sends opponents flying diagonally. | |||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS/Wii U]] | |||
[[Category:Special Attacks]] |
Latest revision as of 17:44, 4 January 2018
Electroshock Arm | ||||||||||||
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The Electroshock Arm is one of the twelve Arms in Kid Icarus: Uprising. It is unique among the weapon class as it fires charge shots that can expand and cause paralysis.
Idol description
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 70.6m | 20.2 | — |
Charged | 75.5m | 57.2 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 17.6m | 4.4 | 2.6 | — |
Forward-dash continuous | 21.6m | 5.2 | 3.1 | 5 |
Side-dash continuous | 19.6m | 5.2 | 3.1 | 5 |
Backward-dash continuous* | 13.0m | 4.3 | 2.6 | 1 |
Standing charged* | 21.6m | 6.1 | 3.8 | 1 |
Forward-dash charged* | 25.5m | 10.8 | 6.5 | 1 |
Side-dash charged* | 23.5m | 9.4 | 5.6 | 1 |
Backward-dash charged* | 25.5m | 9.5 | 5.9 | 1 |
Melee hit 1 | — | 28.1 | — | — |
Melee hit 2 | — | 13.5 | — | — |
Melee hit 3 | — | 22.9 | — | — |
Melee dash | — | 66.6 | 29.0 | — |
* Projectile expands and hits multiple times as it travels.
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.04.
In Super Smash Bros. 4
The Electroshock Arm appears as Dark Pit's side special as a variation of Pit's Upperdash Arm. Unlike the Upperdash, the Electroshock sends opponents flying diagonally.