1,095
edits
(added melee damage and note) |
(added stats) |
||
Line 1: | Line 1: | ||
{{WeaponBox | {{WeaponBox | ||
|name = Electroshock Arm | |name = Electroshock Arm | ||
Line 5: | Line 4: | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = Close range combat | |specializesin = Close range combat | ||
|strengths = | |strengths = Strong melee attacks, expanding shots, causes paralysis | ||
|weaknesses = Short range | |weaknesses = Short range | ||
}} | }} | ||
The '''Electroshock Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is unique among the weapon class as it fires charge shots that can expand and cause [[Status Ailments#Paralysis|paralysis]]. | The '''Electroshock Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is unique among the weapon class as it fires charge shots that can expand and cause [[Status Ailments#Paralysis|paralysis]]. | ||
== Idol Description == | == Idol Description == | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 17.6m || 4.4 || 2.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 21.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 19.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous* || 13.0m || 4.3 || 2.6 || 1 | ||
|- | |- | ||
| Standing charged || | | Standing charged* || 21.6m || 6.1 || 3.8 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged* || 25.5m || 10.8 || 6.5 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged* || 23.5m || 9.4 || 5.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged* || 25.5m || 9.5 || 5.9 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 28.1 || — || — | | Melee hit 1 || — || 28.1 || — || — | ||
Line 62: | Line 61: | ||
| Melee dash || — || 66.6 || 29.0 || —<!-- 46.6 mid --> | | Melee dash || — || 66.6 || 29.0 || —<!-- 46.6 mid --> | ||
|} | |} | ||
<nowiki>*</nowiki> Projectile expands and hits multiple times as it travels. | |||
== Weapon Fusion == | == Weapon Fusion == |
edits