End-All Arm: Difference between revisions
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{{Incomplete|Needs | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = End-All Arm | |name = End-All Arm | ||
|image = End-All_Arm.png | |image = End-All_Arm.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Continuous fire | ||
|strengths = | |strengths = Strong continuous fire, strong homing ability | ||
|weaknesses = | |weaknesses = Slow recharge, reduced speed | ||
}} | }} | ||
'' | The '''End-All Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. Its continuous shots are quite powerful. Its design may be inspired by [[Hades]]. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 86.4m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 92.4m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 113.4 || — | | Melee hit 1 || — || 113.4 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || 21. | | Standing continuous || 21.6m || 17.7 || 12.4 || — | ||
|- | |- | ||
| Forward-dash continuous || 26.4m || ? || ? || | | Forward-dash continuous || 26.4m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash continuous || 24.0m || 7.3 || 4.7 || | | Side-dash continuous || 24.0m || 7.3 || 4.7 || 3 | ||
|- | |- | ||
| Backward-dash continuous || 26.4m || ? || ? || | | Backward-dash continuous || 26.4m || ? || ? || 1 | ||
|- | |- | ||
| Standing charged || 26.4m || 22.6 || ? || | | Standing charged || 26.4m || 22.6 || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || 31.2m || ? || ? || | | Forward-dash charged || 31.2m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || 28.8m || ? || ? || | | Side-dash charged || 28.8m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || 31.2m || ? || ? || | | Backward-dash charged || 31.2m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 29.7 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 14.3 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 24.2 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 70.4 || 30.7 || —<!-- 49.3 mid --> | ||
|} | |} | ||
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | ||
: [[Knuckle Staff]] + [[End-All Arm]] = [[Gaol Blade]] (rather than [[Arlon Orbitars]]) | : [[Knuckle Staff]] + [[End-All Arm]] = [[Gaol Blade]] (rather than [[Arlon Orbitars]]) | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 3.82. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:44, 4 January 2018
This article is incomplete and is in need of attention. Reason: Needs base statistics |
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The End-All Arm is one of the twelve Arms in Kid Icarus: Uprising. Its continuous shots are quite powerful. Its design may be inspired by Hades.
Idol description
The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 86.4m | ? | — |
Charged | 92.4m | ? | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 21.6m | 17.7 | 12.4 | — |
Forward-dash continuous | 26.4m | ? | ? | 1 |
Side-dash continuous | 24.0m | 7.3 | 4.7 | 3 |
Backward-dash continuous | 26.4m | ? | ? | 1 |
Standing charged | 26.4m | 22.6 | ? | 1 |
Forward-dash charged | 31.2m | ? | ? | 1 |
Side-dash charged | 28.8m | ? | ? | 1 |
Backward-dash charged | 31.2m | ? | ? | 1 |
Melee hit 1 | — | 29.7 | — | — |
Melee hit 2 | — | 14.3 | — | — |
Melee hit 3 | — | 24.2 | — | — |
Melee dash | — | 70.4 | 30.7 | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)
Notes
- This weapon has an air to land melee damage ratio of 3.82.