End-All Arm
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This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
End-All Arm | ||||||||||||
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(description needed)
Idol description
The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 21.3m | 17.7 | 12.4 | — |
Forward-dash continuous | 26.4m | ? | ? | ? |
Side-dash continuous | 24.0m | 7.3 | 4.7 | ? |
Backward-dash continuous | 26.4m | ? | ? | ? |
Standing charged | 26.4m | 22.6 | ? | ? |
Forward-dash charged | 31.2m | ? | ? | ? |
Side-dash charged | 28.8m | ? | ? | ? |
Backward-dash charged | 31.2m | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Knuckle Staff + End-All Arm = Gaol Blade (rather than Arlon Orbitars)