Fairy Orbitars: Difference between revisions

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(added air battles melee damage)
(→‎Air battles: added stats)
Line 20: Line 20:
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 100.8m || 18.3 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 133.6m || 31.5 || 2
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || —

Revision as of 02:45, 6 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Fairy Orbitars
Fairy orbitars.png
Type: Orbitars
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 100.8m 18.3
Charged 133.6m 31.5 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.

Trivia

  • The first sentence of the idol description is a reference to Navi from The Legend of Zelda: Ocarina of Time.