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(I think it's Kirby Star Allies that also has a similar mechanic to the Fiend's Cauldron?) |
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==Gallery== | ==Gallery== | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
Difficulty difference.jpg|The difficulty difference between intensity 2.0 and intensity 9.0 | |||
Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If the player continuously taps the Fiend's Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away. | *If the player continuously taps the Fiend's Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away. | ||
* | *The Fiend's Cauldron also inspired the intensity meters that are used in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and [[wikirby:Kirby Star Allies|''Kirby Star Allies'']], which work in the same way and the difficulty levels are even named similarly. | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
[[Category:Items]] | [[Category:Items]] |
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