Fiend's Cauldron: Difference between revisions

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The '''Fiend's Cauldron''', known in Japan as '''Devil's Kettle''' (悪魔の釜 ''Akuma no Kama''), is a system that lets you choose your difficulty by offering a certain amount of [[Heart]]s in ''[[Kid Icarus: Uprising]]''. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have and the more aggressive they become. But on the other hand, the higher intensity you set it to, the better chance you have of getting more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts. Lowering or increasing the difficulty from 2.0 makes you spend or bet more hearts. Retreating will make you lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.  
The '''Fiend's Cauldron''', known in Japan as '''Devil's Kettle''' (悪魔の釜 ''Akuma no Kama''), is a system that lets players choose their stage difficulty by offering a certain amount of [[Heart]]s in ''[[Kid Icarus: Uprising]]''. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have, and the more aggressive they become. But on the other hand, higher intensities mean better rewards, such as more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts, while lowering or increasing the difficulty from 2.0 requires spending hearts. Retreating will make the player lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.  
*'''0.0'''- ''Effortless''
*'''0.0'''- ''Effortless''
*'''1.0'''- ''Easy''
*'''1.0'''- ''Easy''
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==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
File:Difficulty difference.jpg|The difficulty difference between intensity 2.0 and intensity 9.0
Difficulty difference.jpg|The difficulty difference between intensity 2.0 and intensity 9.0
File:Fiends Cauldron screen.png|The Fiend's Cauldron as seen on the Nintendo 3DS.
Fiend's Cauldron - Intensity 0.png|The Fiend's Cauldron at intensity 0
Fiend's Cauldron - Intensity 2.png|The Fiend's Cauldron at intensity 2
Fiends Cauldron screen.png|The Fiend's Cauldron at intensity 6
</gallery>
</gallery>


==Trivia==
==Trivia==
*If the player continuously taps the Fiend's Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away.  
*If the player continuously taps the Fiend's Cauldron on the touch screen before moving out to battle, the cauldron will become annoyed and eventually turn away.  
* This works similarly to the Fiend Scale in SSB4: 0.0--> 9.0 scale, spend gold to change difficulty from 2.0, the standard difficulty, even the same names for the various levels of difficulty.
*The Fiend's Cauldron also inspired the intensity meters that are used in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]],'' [[wikirby:Kirby Star Allies|''Kirby Star Allies'']] and ''[[Super Smash Bros. Ultimate]]'', which work in the same way and the difficulty levels are even named similarly.


[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 19:02, 9 June 2022

Official artwork of the Fiend's Cauldron.


The Fiend's Cauldron, known in Japan as Devil's Kettle (悪魔の釜 Akuma no Kama), is a system that lets players choose their stage difficulty by offering a certain amount of Hearts in Kid Icarus: Uprising. It appears at the start of every stage and the higher the intensity, the more enemies appear, the higher health they have, and the more aggressive they become. But on the other hand, higher intensities mean better rewards, such as more hearts and better weapons. The lowest intensity on the Fiend's Cauldron is 0.0 and the highest is 9.0. 2.0 is the standard difficulty and costs no hearts, while lowering or increasing the difficulty from 2.0 requires spending hearts. Retreating will make the player lose those hearts, and has a chance of "dropping" weapons the player achieves in the chapter.

  • 0.0- Effortless
  • 1.0- Easy
  • 2.0- Standard
  • 3.0- Tougher
  • 4.0- Challenging
  • 5.0- Heatin' Up
  • 6.0- Extra Spicy
  • 7.0- Infernal
  • 8.0- White Hot
  • 9.0- Nothing Harder!

Gallery

Trivia