Fireworks Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Fireworks Cannon | |name = Fireworks Cannon | ||
|image = Fireworks_cannon.png | |image = Fireworks_cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged Combat | ||
|strengths = | |strengths = Fast charge time, strong homing, wide explosions | ||
|weaknesses = | |weaknesses = Relatively weak projectiles and low range, weak melee attacks | ||
}} | }} | ||
'' | The '''Fireworks Cannon''' is one of the twelve [[Cannon]]s that [[Pit]] can equip in ''[[Kid Icarus: Uprising]]''. It charges quickly and has strong homing ability, though its projectile range and melee attacks are rather low. It is shaped like a wooden barrel. | ||
== Idol description == | == Idol description == | ||
'' | [[File:Fireworks Cannon Icon.png|left]] | ||
''A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.'' | |||
{{clr|left}} | |||
== Base statistics == | == Base statistics == | ||
[[File:Weapon - Fireworks Cannon 1.png|thumb|200px|Pit with the Fireworks Cannon]] | |||
[[File:Fireworkscannon.jpg|thumb|200px|Pit using the Fireworks Cannon]] | |||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air battles === | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 209.9m || 34.4 || — || — | ||
|- | |- | ||
| Charged || | | Charged || 118.9m || 4.7 || 18.0* || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Explosions deal less damage farther from the center. | |||
=== Land battles === | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 35.0m || 5.2 || 5.2 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 35.9m || 8.4 || 8.4 || — || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 34.8m || 5.6 || 5.6 || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 33.1m || 25.2 || 25.2 || — || 1 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 43.7m || 0.7 || 0.7 || <abbr title="5.3 + 4.5 + 3.8 + 3.0 + 2.2" style="color: #000000;">18.8</abbr> || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 53.3m || 0.7 || 0.7 || <abbr title="9.0 + 7.7 + 6.4 + 5.1 + 3.8" style="color: #000000;">32.0</abbr> || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 49.7m || 0.7 || 0.7 || <abbr title="10.0 + 8.6 + 7.1 + 5.7 + 4.2" style="color: #000000;">35.6</abbr> || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 34.8m || 0.7 || 0.7 || <abbr title="13.0 + 11.1 + 9.2 + 7.4 + 5.5" style="color: #000000;">46.2</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 7.0 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 3.5 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 11.0 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 3.5 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 14.0 || — || — || 1 | ||
|} | |} | ||
Line 69: | Line 72: | ||
: [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]] (rather than [[Gaol Blade]]) | : [[Pudgy Palm]] + [[Fireworks Cannon]] = [[Phoenix Arm]] (rather than [[Gaol Blade]]) | ||
: [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]] (rather than [[Fireworks Cannon]]) | : [[Somewhat Staff]] + [[Virgo Palm]] = [[Upperdash Arm]] (rather than [[Fireworks Cannon]]) | ||
== Trivia == | == Trivia == | ||
* The Fireworks Cannon is possibly inspired by the [[smashwiki:Cracker Launcher|Cracker Launcher]] from ''[[Super Smash Bros. Brawl]]'', which is also a cannon that fires colorful fireworks. | * The Fireworks Cannon is possibly inspired by the [[smashwiki:Cracker Launcher|Cracker Launcher]] from ''[[Super Smash Bros. Brawl]]'', which is also a cannon that fires colorful fireworks. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:33, 13 February 2019
Fireworks Cannon | ||||||||||||
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The Fireworks Cannon is one of the twelve Cannons that Pit can equip in Kid Icarus: Uprising. It charges quickly and has strong homing ability, though its projectile range and melee attacks are rather low. It is shaped like a wooden barrel.
Idol description
A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 209.9m | 34.4 | — | — |
Charged | 118.9m | 4.7 | 18.0* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 35.0m | 5.2 | 5.2 | — | — |
Forward-dash continuous | 35.9m | 8.4 | 8.4 | — | 3 |
Side-dash continuous | 34.8m | 5.6 | 5.6 | — | 3 |
Backward-dash continuous | 33.1m | 25.2 | 25.2 | — | 1 |
Standing charged | 43.7m | 0.7 | 0.7 | 18.8 | 1 |
Forward-dash charged | 53.3m | 0.7 | 0.7 | 32.0 | 1 |
Side-dash charged | 49.7m | 0.7 | 0.7 | 35.6 | 1 |
Backward-dash charged | 34.8m | 0.7 | 0.7 | 46.2 | 1 |
Melee hit 1 | — | 7.0 | — | — | — |
Melee hit 2 | — | 3.5 | — | — | — |
Melee hit 3 | — | 11.0 | — | — | — |
Melee dash | — | 3.5 | — | — | 3 |
Melee dash finisher | — | 14.0 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)
- Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)
Trivia
- The Fireworks Cannon is possibly inspired by the Cracker Launcher from Super Smash Bros. Brawl, which is also a cannon that fires colorful fireworks.