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Hewdraw: Difference between revisions

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===''[[Kid Icarus]]''===
===''[[Kid Icarus]]''===
[[File:HewdrawPict.png|thumb|right|Hewdraw artwork from ''Kid Icarus''.]]
[[File:HewdrawPict.png|thumb|right|Hewdraw artwork from ''Kid Icarus''.]]
Hewdraw is the Gatekeeper for the [[Overworld]]'s [[Fortress]], guarding the [[Three Sacred Treasures]]' [[Sacred Casket]]. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop. Preserving Centurions is very important in this fight; by carefully predicting Hewdraw's movements, Pit can guide the Centurions out of the way to minimize their loss. Trying to tackle Hewdraw alone can really drag this fight out, as Pit must get close to cause damage and Hewdraw is constantly moving and its head is the only vulnerable spot.
Hewdraw is the Gatekeeper of the [[Overworld]]'s [[Fortress]], guarding one of the [[Sacred Casket]]s. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop. Preserving Centurions is very important in this fight; by carefully predicting Hewdraw's movements, Pit can guide the Centurions out of the way to minimize their loss. Trying to tackle Hewdraw alone can really drag this fight out, as Pit must get close to cause damage and Hewdraw is constantly moving and its head is the only vulnerable spot.
[[Image:Hewdraw.gif|left]]
[[Image:Hewdraw.gif|left]]
====Manual Description====
====Manual Description====
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'''Hewdraw''': ''"Total annihilation!" "Bone-crushing destruction!" "Face-stomping carnage!"''
'''Hewdraw''': ''"Total annihilation!" "Bone-crushing destruction!" "Face-stomping carnage!"''


== Forms in ''Kid Icarus: Uprising'' ==
====Idol Descriptions====
'''Three-Headed Hewdraw'''<br>
''An enormous three-headed flying dragon. Each of Hewdraw's heads has its own personality, causing them to constantly bicker and argue. Lucky from them, the heads can survive if ever separated from their body.''
 
'''Hewdraw Head'''<br>
''After being severed from their shared body, Hewdraw's heads are free to go their own ways. One is dumber than the others, and Palutena is able to lure it with her pheromones, giving Pit a chance to slay it once and for all.''
 
'''Hewdraw Reborn'''<br>
''Hewdraw's incredible regenerative ability allows its final head to regrow a new torso mere minutes after its decapitation. After resting by a lake to regain its strength, the beast later waits to take its revenge on Pit.''
 
== Forms in ''Kid Icarus: Uprising''==


===Three-Headed Hewdraw===
===Three-Headed Hewdraw===
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===Hewdraw Reborn===
===Hewdraw Reborn===
Once getting to the end of the town and out of the gate, Pit crosses a short pathway to the shore of the nearby lake. On arrival, the remaining survivor roars at his opponent, immediately getting into battle. The last Hewdraw head had retreated off into the lake where it quickly regenerated a body of its own, allowing it more powerful attacks and maneuverability. The toughest of the three battles, Hewdraw Reborn now uses fire and water balls as his basic attack. Once hit a few times, Reborn will enter the sea, swimming from left to right, shooting scale-like missiles in the process. While relatively weak, they are hard to dodge and come continuously, making these projectiles just as deadly. Mysteriously, while Reborn swims in the water, floating balls of orange energy appear on top, also moving from left to right. They do not harm Pit; in fact, when dropped into the water courtesy of ranged attacks, they throw Hewdraw right out, temporarily leaving him defenseless while Pit can melee him. The second time inside, Hewdraw will now also come up himself to fire a set of water based missiles which are extremely hard to miss. It will also begin to fire purple energy balls that break into smaller projectiles if fired upon.  Precise dodging is the key. While a powerful attack, charging up for it takes time, letting the angel barrage it with ranged attacks. Once defeated, Hewdraw Reborn will utter his final words before he implodes and vanishes, leaving Pit victorious.
Once getting to the end of the town and out of the gate, Pit crosses a short pathway to the shore of the nearby lake. On arrival, the remaining survivor roars at his opponent, immediately getting into battle. The last Hewdraw head had retreated off into the lake where it quickly regenerated a body of its own, allowing it more powerful attacks and maneuverability. The toughest of the three battles, Hewdraw Reborn now uses fire and water balls as his basic attack. Once hit a few times, Reborn will enter the sea, swimming from left to right, shooting scale-like missiles in the process. While relatively weak, they are hard to dodge and come continuously, making these projectiles just as deadly. Mysteriously, while Reborn swims in the water, floating balls of orange energy appear on top, also moving from left to right. They do not harm Pit; in fact, when dropped into the water courtesy of ranged attacks, they throw Hewdraw right out, temporarily leaving him defenseless while Pit can melee him. The second time inside, Hewdraw will now also come up himself to fire a set of water based missiles which are extremely hard to miss. It will also begin to fire purple energy balls that break into smaller projectiles if fired upon.  Precise dodging is the key. While a powerful attack, charging up for it takes time, letting the angel barrage it with ranged attacks. Once defeated, Hewdraw Reborn will utter his final words before he implodes and vanishes, leaving Pit victorious.
===Idol Descriptions===
'''Three-Headed Hewdraw''': ''An enormous three-headed flying dragon. Each of Hewdraw's heads has its own personality, causing them to constantly bicker and argue. Lucky from them, the heads can survive if ever separated from their body.''
'''Hewdraw Head''': ''After being severed from their shared body, Hewdraw's heads are free to go their own ways. One is dumber than the others, and Palutena is able to lure it with her pheromones, giving Pit a chance to slay it once and for all.''
'''Hewdraw Reborn''': ''Hewdraw's incredible regenerative ability allows its final head to regrow a new torso mere minutes after its decapitation. After resting by a lake to regain its strength, the beast later waits to take its revenge on Pit.''


==Other Appearances==
==Other Appearances==
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[[Category:Kid Icarus]]
[[Category:Kid Icarus]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Super Smash Bros. for Nintendo 3DS/WIi U]]
[[Category:Super Smash Bros. for Nintendo 3DS/Wii U]]
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