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Hewdraw: Difference between revisions

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"''The Gatekeeper of the Overworld fortress. It suddenly lurches out of the water to attack Pit. Its body is like a smooth snake. It's a powerful enemy and difficult to defeat.''"
"''The Gatekeeper of the Overworld fortress. It suddenly lurches out of the water to attack Pit. Its body is like a smooth snake. It's a powerful enemy and difficult to defeat.''"


Hewdraw is the Gatekeeper for the [[Overworld]]'s [[Fortress]], guarding the [[Three Sacred Treasures]]' [[Sacred Casket]]. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop.
Hewdraw is the Gatekeeper for the [[Overworld]]'s [[Fortress]], guarding the [[Three Sacred Treasures]]' [[Sacred Casket]]. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop. Preserving Centurions is very important in this fight; by carefully predicting Hewdraw's movements, Pit can guide the Centurions out of the way to minimize their loss. Trying to tackle Hewdraw alone can really drag this fight out, as Pit must get close to cause damage and Hewdraw is constantly moving and its head is the only vulnerable spot.


[[Image:Hewdraw.gif|left]]
[[Image:Hewdraw.gif|left]]
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===[[Kid Icarus: Uprising]]===
===[[Kid Icarus: Uprising]]===
In ''Kid Icarus: Uprising'', Hewdraw reappears as the boss of [[Heads of the Hewdraw|''Heads of the Hewdraw'']], more inspired by the Hydra than before. Not only does it have three different heads, but each one seems to have a distinct personality and mindset. In addition, each head has a different voice, and they seem to argue with each other frequently. It is the first boss battle shown to begin at the start of a mission. It is also split up into three parts that occur at different sections of the mission.
In ''Kid Icarus: Uprising'', Hewdraw reappears as the boss of [[Heads of the Hewdraw|''Heads of the Hewdraw'']], more inspired by the Hydra than before. Not only does it have three different heads, but each one seems to have a distinct personality and mindset. In addition, each head has a different voice, and they seem to argue with each other frequently. It is the first boss battle shown to begin at the start of a mission. It is also split up into three parts that occur at different sections of the mission.
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