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Jitterthug: Difference between revisions

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|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012)
|latestappearance= ''Kid Icarus: Uprising'' (2012)
|latestappearance= ''Kid Icarus: Uprising'' (2012)
|affiliations= [[Viridi]]
|affiliations= [[Forces of Nature]]
|type= Grounded
|type= Grounded
}}
}}


'''Jitterthugs''' (クルリンボ ''Kururinbo'') are foes in ''[[Kid Icarus: Uprising]]'' that are part of the [[Forces of Nature]] faction. They are squat-looking plant creatures that can switch between two forms. The first is their green form, which is immune to and can deal long range attacks. Their second form is their red form which can deal heavy melee damage and is immune to melee attacks. The only way to defeat it is by attacking with melee attacks in its green form and long-range attacks in its red form. To make things harder, the green version attacks using long-ranged fireballs, while the red one chases after you to attack you.
'''Jitterthugs''' (クルリンボ ''Kururinbo'') are foes in ''[[Kid Icarus: Uprising]]'' that are part of the [[Forces of Nature]] faction. They are squat-looking plant creatures that can switch between two forms. The first is their green form, which is immune to and can deal long range attacks. Their second form is their red form which can deal heavy melee damage and is immune to melee attacks. The only way to defeat it is by attacking with melee attacks in its green form and long-range attacks in its red form. To make things harder, the green version attacks using long-ranged fireballs, while the red one chases after [[Pit]].  


==In ''[[Kid Icarus: Uprising]]''==
==In ''[[Kid Icarus: Uprising]]''==
Jitterthugs are uncommon enemies found only during land battles, first encountered during ''[[Viridi, Goddess of Nature]]''.
Jitterthugs are uncommon enemies found only during land battles, first encountered during ''[[Viridi, Goddess of Nature]]''.
===Idol Description===
===Idol Description===
'Depending on which way its mask is facing, Jitterthug looks like either an old man or a furious monster. Each of these "personas" has its own traits: the old man is unaffected by ranged shots, while the angry monster is immune to melee strikes."
''Depending on which way its mask is facing, Jitterthug looks like either an old man or a furious monster. Each of these "personas" has its own traits: the old man is unaffected by ranged shots, while the angry monster is immune to melee strikes."


==Trivia==
==Trivia==
*This enemy's name comes from the type of dance called the "jitterbug".
*This enemy's name appears to be the portmanteau of the words "jitterbug", a type of dance, and "thug".  


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