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Kid Icarus: Of Myths and Monsters: Difference between revisions

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|predecessor= ''[[Kid Icarus]]''
|predecessor= ''[[Kid Icarus]]''
|successor= ''[[Kid Icarus: Uprising|Uprising]]''
|successor= ''[[Kid Icarus: Uprising|Uprising]]''
}}
}}'''''Kid Icarus: Of Myths and Monsters''''' was first released for the Game Boy in November 1991. Despite it being developed in Japan, the game itself was originally only released in America and Europe. It is a sequel to the original ''[[Kid Icarus]]'' and uses the same engine as ''[http://metroidwiki.org/wiki/Metroid_II:_Return_of_Samus Metroid II: Return of Samus]''. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than a [[password]] entry feature.
'''''Kid Icarus: Of Myths and Monsters''''' was first released for the Game Boy in November 1991. Despite it being developed in Japan, the game itself was originally only released in America and Europe. It is a sequel to the original ''[[Kid Icarus]]'' and uses the same engine as ''[http://metroidwiki.org/wiki/Metroid_II:_Return_of_Samus Metroid II: Return of Samus]''. As such, the characters are larger and more detailed, but also take up more screen space when compared to the original. To make up for this, Pit can look around him when the game is paused, before his inventory pops up (this only works when not in any Chambers). This title uses a battery backup rather than a [[password]] entry feature.


On January 31, 2012, it was announced that ''Kid Icarus: Of Myths and Monsters'' would see its first ever official release in Japan through the Nintendo 3DS Virtual Console.
On January 31, 2012, it was announced that ''Kid Icarus: Of Myths and Monsters'' would see its first ever official release in Japan through the Nintendo 3DS Virtual Console.
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