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Kid Icarus: Uprising: Difference between revisions

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==Gameplay Modes==
==Gameplay Modes==
The game is a shoot'em up based as the Air Battles play like a guided shooter and the Land Battles play like a third-person shooter. Pit retains the [[Palutena Bow]] from ''Brawl'', but his selection of weaponry has expanded greatly this time around. ''Uprising'' has three primary modes of play:
The game is a shoot'em-up based; the Air Battles play like a guided shooter and the Land Battles play like a third-person shooter. Pit retains the bow usage from his previous adventures, but his selection of weaponry has expanded greatly this time around. ''Uprising'' has three primary modes of play:


===Single Player (Solo Mode)===
===Single Player (Solo Mode)===
The single player mode is where the main game and its story will take place. Each chapter of the story is divided into three sections:
The single player mode is where the main game and its story will take place. Each chapter of the story is divided into three sections, usually in this order:


====Air Battle====
====Air Battle====
In this game, Pit is granted the [[Power of Flight]] from Palutena, giving him the ability to fly for a limited amount of time. The areas where this ability is used resemble a free-aiming flight mode as seen in popular rail-shooter games, where Pit can fly in one direction and aim in another, reminiscent of the [[Palace in the Sky]] in the original ''[[Kid Icarus]]''. But as the trailer states, Pit can only maintain flight for five minutes at a time; after that, Pit's wings will burn up and he will fall.  
In this game, Pit is granted the [[Power of Flight]] from Palutena, giving him the ability to fly for five minutes. The areas where this ability is used resemble a free-aiming flight mode as seen in popular rail-shooter games, where Pit can fly in one direction and aim in another, reminiscent of the [[Palace in the Sky]] in the original ''[[Kid Icarus]]''. If Pit flies for longer than five minutes, which is only possible in a few chapters, Pit's wings will burn up and he will fall. Pit also has access to a special attack during this phase that defeats all on-screen enemies.


====Land Battle====
====Land Battle====
Land Battles allow Pit to roam freely, and he can alternate easily between melee and ranged combat depending on how close he is to an enemy. In this mode, Pit is also able to perform fast dodges and run very fast while shooting. He can also utilize various [[Powers]] to defend himself or combat foes more effectively. The land sections will make up the largest parts of the game.
Land Battles allow Pit to roam freely, and he can alternate easily between melee and ranged combat depending on how close he is to an enemy. In this mode, Pit is also able to perform fast dodges and perform dash attacks. He can also utilize various [[Powers]] to defend himself or combat foes more effectively.
 
====Boss Battle====
====Boss Battle====
'''Note: This is not to be confused with the Bonus Chapter with the [[Boss Battles|same name]].'''
''For the bonus chapter: see [[Boss Battles]]''
<br>
 
At the end of every chapter, Pit will face off with a boss character. These range from fighting massive monsters such as [[Twinbellows]], to battling other major characters like [[Dark Lord Gaol]], to encountering recurring villains such as [[Dark Pit]]. In some cases, such as with [[Hewdraw]], a portion of the boss fights might take place during the flying sections in addition to the land sections.
At the end of most chapters, Pit will face off with a boss character. These range from fighting massive monsters such as [[Twinbellows]], to battling other major characters like [[Dark Lord Gaol]], to encountering recurring villains such as [[Dark Pit]]. In some cases, such as with [[Hewdraw]], boss fights can take place during air segments.


====[[Fiend's Cauldron]]====
====[[Fiend's Cauldron]]====
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===Multiplayer (Together Mode)===
===Multiplayer (Together Mode)===
[[Together Mode]] features two modes: ''Light vs. Dark'' and ''Free-For-All''. It features Pit, Dark Pit, and generic [[Fighter]]s as playable characters. ''Light vs. Dark'' is a team death-match type of game, pitting [[Light Team]] and [[Dark Team]] against each other in battle. The player whose defeat depletes each team's health bar becomes an angel, and the first team to defeat the other team's angel wins. ''Free-For-All'' is a simple 6-way point match. This mode supports both local and online play.
[[Together Mode]] features two modes: ''Light vs. Dark'' and ''Free-For-All''. It features Pit, Dark Pit, and generic [[Fighter]]s as playable characters. ''Light vs. Dark'' is a team death-match type of game, pitting [[Light Team]] and [[Dark Team]] against each other in battle. The player whose defeat depletes their team's health bar becomes an angel, and the first team to defeat the other team's angel wins. ''Free-For-All'' is a simple 6-way point match. This mode supports both local and online play.


===[[Treasure Hunt]]===
===[[Treasure Hunt]]===
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===[[Idol|Idol Toss]]===
===[[Idol|Idol Toss]]===
Idol Toss is a feature similar to the [[smashwiki:Trophies|Trophies]] in [[smashwiki:Super Smash Bros. (series)|''Super Smash Bros.'' series]]. "Idols" are 3D models of characters, weapons, and items that can be viewed by the player. Each Idol also comes with a fun and informative, little description. During the Idol Toss, the player can launch an egg and shoot it, causing an Idol to hatch. Eggs can be obtained by playing the main story, or purchasing them by using the 3DS's Play Coins. Users can also gain more Idols by playing the [[AR Battle Mode]] by scanning other AR cards.
Idol Toss is a feature similar to the [[smashwiki:Trophies|Trophies]] in the [[smashwiki:Super Smash Bros. (series)|''Super Smash Bros.'' series]]. "Idols" are 3D models of characters, weapons, and items that can be viewed by the player. Each Idol also comes with a fun and informative description. During the Idol Toss, the player can launch an egg and shoot it, causing an Idol to hatch. Eggs can be obtained by playing the main story, or purchasing them by using the 3DS's Play Coins. Users can also gain more Idols by playing the [[AR Battle Mode]] by scanning other AR cards.


===AR Battles===
===AR Battles===
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===Items===
===Items===
Several items are found in ''Kid Icarus: Uprising'', with some returning from previous ''Kid Icarus'' games, though a majority are new. [[Heart]]s make a return as items dropped by downed monsters and can be found in some [[Treasure Box]]es or secret chambers. Treasure Boxes also contain items such as [[Food]], [[Grenade]]s, and [[Drink of the Gods|Drinks of the Gods]]. Usually when the player collects an item that can be thrown, such as Grenades or [[Cyclone]], their targeting reticle will turn yellow and the item will be thrown upon the next press of the attack button, afterward the reticle will return to normal and the player can use their equipped weapon again.
Several items are found in ''Kid Icarus: Uprising'', with some returning from previous ''Kid Icarus'' games. [[Heart]]s make a return as items dropped by downed monsters and can be found in some [[Treasure Box]]es or secret chambers. Treasure Boxes also contain items such as [[Food]], [[Grenade]]s, and [[Drink of the Gods|Drinks of the Gods]]. Usually when the player collects an item that can be thrown, such as Grenades or [[Cyclone]], their targeting reticle will turn yellow and the item will be thrown upon the next press of the attack button, afterward the reticle will return to normal and the player can use their equipped weapon again.


====List of items====
====List of items====
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*[[Arm]] - Improve melee performance but limit attack range.
*[[Arm]] - Improve melee performance but limit attack range.


====Weapon Fusing====
[[File:Weapons fusion chart.png|right|thumb|250px|A fusion chart for the general class of a weapon.]]
[[File:Weapons fusion chart.png|right|thumb|250px|A fusion chart for the general class of a weapon.]]
====Weapon Fusing====
Players can fuse two different weapons to form a new weapon in the [[Arms Altar]]. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers, such as those that cause certain [[Status Ailments]], are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.
Players can fuse two different weapons to form a new weapon in the [[Arms Altar]]. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers, such as those that cause certain [[Status Ailments]], are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.


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