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Kid Icarus: Uprising: Difference between revisions

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The idea of creating a game for the Nintendo 3DS occurred to Masahiro Sakurai as early as July 2008, shortly after the release of ''Super Smash Bros. Brawl'', when the Nintendo President, [[Nwiki:Satoru Iwata|Satoru Iwata]], personally approached Sakurai about a brand new handheld in the works and desired him to make a game for it.<ref>http://www.1up.com/news/masahiro-sakurai-discusses-kid-icarus</ref> Instead of choosing something relatively simple and easy to make, the developer picked the shooter genre, a much more difficult and less popular genre (at least in Japan). Sakurai chose this because he believed it would make good use of the 3D visuals. He also specifically wanted air and ground combat in this yet-unnamed shooting game. It wouldn't be completely on-rails however, as he thought this wouldn't make many gamers happy. Sakurai continued to work on this idea until it was approved by Nintendo on October 2008, but at this point, it still was not a ''Kid Icarus'' game, but an original product. However, by working on the ''Super Smash Bros.'' games, Sakurai has noticed that many gamers were frustrated due to many beloved franchises being left dormant. This was when the ''Kid Icarus'' series came to mind, and Sakurai thought the franchise would work well with his project. In 2009, Project Sora was formed and recruitment began in March of that year.<ref>http://www.1up.com/news/making-kid-icarus-uprising</ref> Another Nintendo series Sakurai considered was [[lylatwiki:Star Fox (series)|''Star Fox'']], but he believed ''Kid Icarus'' was a better fit for the gameplay.<ref>http://www.siliconera.com/2010/06/29/sakurai-also-considered-making-a-star-fox-game-for-3ds/</ref>  
The idea of creating a game for the Nintendo 3DS occurred to Masahiro Sakurai as early as July 2008, shortly after the release of ''Super Smash Bros. Brawl'', when the Nintendo President, [[Nwiki:Satoru Iwata|Satoru Iwata]], personally approached Sakurai about a brand new handheld in the works and desired him to make a game for it.<ref>http://www.1up.com/news/masahiro-sakurai-discusses-kid-icarus</ref> Instead of choosing something relatively simple and easy to make, the developer picked the shooter genre, a much more difficult and less popular genre (at least in Japan). Sakurai chose this because he believed it would make good use of the 3D visuals. He also specifically wanted air and ground combat in this yet-unnamed shooting game. It wouldn't be completely on-rails however, as he thought this wouldn't make many gamers happy. Sakurai continued to work on this idea until it was approved by Nintendo on October 2008, but at this point, it still was not a ''Kid Icarus'' game, but an original product. However, by working on the ''Super Smash Bros.'' games, Sakurai has noticed that many gamers were frustrated due to many beloved franchises being left dormant. This was when the ''Kid Icarus'' series came to mind, and Sakurai thought the franchise would work well with his project. In 2009, Project Sora was formed and recruitment began in March of that year.<ref>http://www.1up.com/news/making-kid-icarus-uprising</ref> Another Nintendo series Sakurai considered was [[lylatwiki:Star Fox (series)|''Star Fox'']], but he believed ''Kid Icarus'' was a better fit for the gameplay.<ref>http://www.siliconera.com/2010/06/29/sakurai-also-considered-making-a-star-fox-game-for-3ds/</ref>  


After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a presentation showcasing the game and made the announcement of the Kid Icarus Float which is being built in northern Japan and will be shown in August 2011 during the [[wikipedia:Japanese festival|Aomori Nebuta Festival]].<ref>http://www.4gamer.net/games/113/G011330/20110108010/</ref> At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold".<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.   
After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a presentation showcasing the game and made the announcement of the Kid Icarus Float which is being built in northern Japan and will be shown in August 2011 during the [[wikipedia:Japanese festival|Aomori Nebuta Festival]].<ref>http://www.4gamer.net/games/113/G011330/20110108010/</ref> At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold"<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.   


==Audio==
==Audio==
''Kid Icarus: Uprising'' is one of the few first-party Nintendo games to feature full voice acting. Voice over recording was done by Hollywood's Soundelux DMG.<ref>http://www.soundeluxdmg.com/index.php?option=com_k2&view=itemlist&layout=category&Itemid=463</ref> The voice cast was directed by [[wikipedia:Ginny McSwain|Ginny McSwain]]<ref>http://www.ginnymcswain.com/resumeenlargemen.html</ref>, a veteran voice director and Emmy Award winner.  
''Kid Icarus: Uprising'' is one of the few first-party Nintendo games to feature full voice acting. Voice over recording was done by Hollywood's Soundelux DMG.<ref>http://www.soundeluxdmg.com/index.php?option=com_k2&view=itemlist&layout=category&Itemid=463</ref> The voice cast was directed by [[wikipedia:Ginny McSwain|Ginny McSwain]]<ref>http://www.ginnymcswain.com/resumeenlargemen.html</ref>, a veteran voice director and Emmy Award winner.  


The original soundtrack was composed by well-known Japanese musicians such as [[wikipedia:Yasunori Mitsuda|Yasunori Mitsuda]], [[wikipedia:Motoi Sakuraba|Motoi Sakuraba]], [[wikipedia:Yuzo Koshiro|Yuzo Koshiro]], [[wikipedia:Masafumi Takada|Masafumi Takada]], [[wikipedia:Noriyuki Iwadare|Noriyuki Iwadare]], and [[wikipedia:Takahiro Nishi|Takahiro Nishi]]. The original NES music and jingles heard in this game are composed by [[wikipedia:Hirokazu Tanaka|Hirokazu "Hip" Tanaka]]. Most of the music in this game is performed by a live orchestra or real instruments, with few tracks using MIDI. A selection of the game's music was released on the Japanese Club Nintendo, and eventually a full official three-disc soundtrack was released in Japan by Sleigh Bells.  
The original soundtrack was composed by well-known Japanese musicians such as [[wikipedia:Yasunori Mitsuda|Yasunori Mitsuda]], [[wikipedia:Motoi Sakuraba|Motoi Sakuraba]], [[wikipedia:Yuzo Koshiro|Yuzo Koshiro]], [[wikipedia:Masafumi Takada|Masafumi Takada]], [[wikipedia:Noriyuki Iwadare|Noriyuki Iwadare]], and [[wikipedia:Takahiro Nishi|Takahiro Nishi]], along with [[wikipedia:Hirokazu Tanaka|Hirokazu "Hip" Tanaka]] who composed the original NES game's music and jingles.<ref>http://www.wayorecords.net/kidicarus/en/</ref> Most of the music in this game is performed by a live orchestra or real instruments, with few tracks using MIDI. A selection of the game's music was released on the Japanese Club Nintendo, and eventually a full official three-disc soundtrack was released in Japan by Sleigh Bells.<ref>http://www.procyon-studio.com/sleighbells/index.html#partena</ref>


==Gallery==
==Gallery==
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