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Kid Icarus: Uprising: Difference between revisions

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====Air Battle====
====Air Battle====
In this game, Pit is granted the [[Power of Flight]] from Palutena, giving him the ability to fly for a limited amount of time. The areas where this ability is used resemble a free-aiming flight mode as seen in popular rain-shooter games, where Pit can fly in one direction and aim in another, reminiscent of the [[Palace in the Sky]] in the original ''[[Kid Icarus]]''. But as the trailer states, Pit can only maintain flight for five minutes at a time; after that, Pit's wings will burn up and he will fall.  
In this game, Pit is granted the [[Power of Flight]] from Palutena, giving him the ability to fly for a limited amount of time. The areas where this ability is used resemble a free-aiming flight mode as seen in popular rail-shooter games, where Pit can fly in one direction and aim in another, reminiscent of the [[Palace in the Sky]] in the original ''[[Kid Icarus]]''. But as the trailer states, Pit can only maintain flight for five minutes at a time; after that, Pit's wings will burn up and he will fall.  


====Land Battle====
====Land Battle====
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==Audio==
==Audio==
''Kid Icarus: Uprising'' is one of the few first-party Nintendo games to feature full voice acting. Voice over recording was done by Hollywood's Soundelux DMG.<ref>http://www.soundeluxdmg.com/index.php?option=com_k2&view=itemlist&layout=category&Itemid=463</ref> The voice cast was directed by [[wikipedia:Ginny McSwain|Ginny McSwain]]<ref>http://www.ginnymcswain.com/resumeenlargemen.html</ref>, a veteran voice director and Emmy Award winner.  
''Kid Icarus: Uprising'' is one of the few first-party Nintendo games to feature full voice acting. Voice over recording was done by Hollywood's [[wikipedia:Soundelux Design Music Group|Soundelux DMG]].<ref>http://www.soundeluxdmg.com/index.php?option=com_k2&view=itemlist&layout=category&Itemid=463</ref> The voice cast was directed by [[wikipedia:Ginny McSwain|Ginny McSwain]]<ref>http://www.ginnymcswain.com/resumeenlargemen.html</ref>, a veteran voice director and Emmy Award winner.  


The original soundtrack was composed by well-known Japanese musicians such as [[wikipedia:Yasunori Mitsuda|Yasunori Mitsuda]], [[wikipedia:Motoi Sakuraba|Motoi Sakuraba]], [[wikipedia:Yuzo Koshiro|Yuzo Koshiro]], [[wikipedia:Masafumi Takada|Masafumi Takada]], [[wikipedia:Noriyuki Iwadare|Noriyuki Iwadare]], and [[wikipedia:Takahiro Nishi|Takahiro Nishi]], along with [[wikipedia:Hirokazu Tanaka|Hirokazu "Hip" Tanaka]] who composed the original NES game's music and jingles.<ref>http://www.wayorecords.net/kidicarus/en/</ref> Most of the music in this game is performed by a live orchestra or real instruments, with few tracks using MIDI. A selection of the game's music was released on the Japanese Club Nintendo<ref>http://club.nintendo.jp/present/itempop_p138.html</ref>, and eventually a full official three-disc soundtrack was released in Japan by Sleigh Bells.<ref>http://www.procyon-studio.com/sleighbells/index.html#partena</ref>
The original soundtrack was composed by well-known Japanese musicians such as [[wikipedia:Yasunori Mitsuda|Yasunori Mitsuda]], [[wikipedia:Motoi Sakuraba|Motoi Sakuraba]], [[wikipedia:Yuzo Koshiro|Yuzo Koshiro]], [[wikipedia:Masafumi Takada|Masafumi Takada]], [[wikipedia:Noriyuki Iwadare|Noriyuki Iwadare]], and [[wikipedia:Takahiro Nishi|Takahiro Nishi]], along with [[wikipedia:Hirokazu Tanaka|Hirokazu "Hip" Tanaka]] who composed the original NES game's music and jingles.<ref>http://www.wayorecords.net/kidicarus/en/</ref> Most of the music in this game is performed by a live orchestra or real instruments, with few tracks using MIDI. A selection of the game's music was released on the Japanese Club Nintendo<ref>http://club.nintendo.jp/present/itempop_p138.html</ref>, and eventually a full official three-disc soundtrack was released in Japan by Sleigh Bells.<ref>http://www.procyon-studio.com/sleighbells/index.html#partena</ref>
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