Kraken Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Kraken Arm | |name = Kraken Arm | ||
|image = Kraken_Arm.png | |image = Kraken_Arm.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Melee attacks | ||
|strengths = | |strengths = Strong melee attacks, hooking homing trajectories | ||
|weaknesses = | |weaknesses = Shots are fairly slow-moving | ||
}} | }} | ||
'' | The '''Kraken Arm''' is one of the dozen [[Arm]]s in ''[[Kid Icarus: Uprising]]''. As its name states, it is designed after the [[Kraken]]. | ||
== Idol description == | == Idol description == | ||
Line 60: | Line 59: | ||
| Melee hit 3 || — || 26.6 || — || — | | Melee hit 3 || — || 26.6 || — || — | ||
|- | |- | ||
| Melee dash || — || 77.4 || | | Melee dash || — || 77.4 || 33.7 || —<!-- 54.2 mid --> | ||
|} | |} | ||
Line 68: | Line 67: | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of 3.47. | * This weapon has an air to land melee damage ratio of 3.47. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:37, 5 January 2018
Kraken Arm | ||||||||||||
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The Kraken Arm is one of the dozen Arms in Kid Icarus: Uprising. As its name states, it is designed after the Kraken.
Idol description
Fashioned after the Galactic Sea's greatest monster, this weapon fires slow shots that feature large, hooking homing trajectories. It also features a strong melee attack and midrange performance.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 87.8m | 21.0 | — |
Charged | 68.5m | 93.5 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 21.9m | 6.1 | 3.7 | — |
Forward-dash continuous | 26.8m | 13.5 | 5.5 | 2 |
Side-dash continuous | 24.3m | 13.5 | 2.7 | 4 |
Backward-dash continuous | 26.6m | 10.9 | 4.6 | 2 |
Standing charged | 20.0m | 21.3 | 14.2 | 1 |
Forward-dash charged | 28.7m | 37.9 | 26.1 | 1 |
Side-dash charged | 23.8m | 26.3 | 20.3 | 1 |
Backward-dash charged | 26.6m | 36.8 | 21.0 | 1 |
Melee hit 1 | — | 32.7 | — | — |
Melee hit 2 | — | 15.7 | — | — |
Melee hit 3 | — | 26.6 | — | — |
Melee dash | — | 77.4 | 33.7 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 3.47.