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{{Incomplete|Needs image}}
{{WeaponBox
{{WeaponBox
|image=  
|image = Orb_Staff.png
|name= Orb Staff
|name = Orb Staff
|type= Staff
|type = Staff
|specializesin= Ranged combat
|specializesin = Long range combat
|strengths= Distance at range, fast projectile, quick charging
|strengths = High damage at a distance, fast projectile, quick charging, large shot size
|weaknesses= Ineffective at close range
|weaknesses = Ineffective at close range
}}
}}
The '''Orb Staff''' is a [[staff]] weapon in ''[[Kid Icarus: Uprising]]''. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow and have slight homing ability (and a tendency to spread when the player dashes). Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. Like most staffs, it has weak melee attacks.
The '''Orb Staff''' is a [[staff]] in ''[[Kid Icarus: Uprising]]''. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow, have a slight homing ability, and tend to spread when the player dashes. Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close.


==Idol Description==
== Idol description ==
''The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.''
''The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.''


==Base statistics==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
===Air Battles===
=== Air battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage
! Attack !! Distance !! Damage !! Shots
|-
|-
|Continuous||106.6m||19.0
| Continuous || 106.6m || 19.0 || —
|-
|-
|Charged||159.4m||104.8
| Charged || 159.4m || 104.8 || 1
|-
|-
|Melee hit 1||&mdash;||63.0<!--these equal land melee * 3.3, probably not coincidence-->
| Melee hit 1 || &mdash; || 63.0 || &mdash;
|-
|-
|Melee hit 2||&mdash;||33.6
| Melee hit 2 || &mdash; || 33.6 || &mdash;
|-
|-
|Melee hit 3||&mdash;||63.0
| Melee hit 3 || &mdash; || 63.0 || &mdash;
|-
|-
|Special attack||&mdash;||268.0
| Special attack || 200.0m || 268.0 || 1
|}
|}


===Land Battles===
=== Land battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage (far)!!Damage (near)
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
|Continuous||38.1m||2.7||1.8
| Standing continuous || 38.1m || 1.8 || 2.7 || &mdash;
|-
|-
|Foward-dash continuous||48.6m||11.4||7.6
| Forward-dash continuous || 48.6m || 7.6 || 11.4 || 2
|-
|-
|Side-dash continuous||48.6m||9.8||6.5
| Side-dash continuous || 48.6m || 6.5 || 9.8 || 2
|-
|-
|Backward-dash continuous||48.6m||13.0||6.5
| Backward-dash continuous || 48.6m || 6.5 || 13.0 || 2
|-
|-
|Charged||61.3m||37.8||25.2
| Standing charged || 61.3m || 25.2 || 37.8 || 1
|-
|-
|Foward-dash charged||64.2m||67.1||47.2
| Forward-dash charged || 64.2m || 47.2 || 67.1 || 1
|-
|-
|Side-dash charged||64.2m||53.3||35.6
| Side-dash charged || 64.2m || 35.6 || 53.3 || 1
|-
|-
|Backward-dash charged||64.2m||58.5||41.2
| Backward-dash charged || 64.2m || 41.2 || 58.5 || 1
|-
|-
|Melee hit 1||&mdash;||&mdash;||19.1
| Melee hit 1 || &mdash; || 19.1 || &mdash; || &mdash;
|-
|-
|Melee hit 2||&mdash;||&mdash;||10.2
| Melee hit 2 || &mdash; || 10.2 || &mdash; || &mdash;
|-
|-
|Melee hit 3||&mdash;||&mdash;||19.1
| Melee hit 3 || &mdash; || 19.1 || &mdash; || &mdash;
|-
|-
|Melee dash||&mdash;||&mdash;||45.7
| Melee dash || &mdash; || 45.7 || &mdash; || &mdash;
|}
|}


==Weapon Fusing==
== Weapon fusion ==
The following weapon pairs will create an Orb Staff when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
*Bowl Arm & Dynamo Cannon
 
*Electroshock Arm & Twinbellows Cannon
== Notes ==
*Beam Claws & Volcano Arm
* This weapon has an air to land melee damage ratio of 3.3.
*Cancer Claws & Drill Arm
 
*Bullet Blade & Rail Cannon
*Bullet Blade & Ogre Club
*Brawler Claws & Aurum Orbitars
*Earthmaul Club & Aquarius Blade
*<!-- This may be inaccurate please test it, then remove this notice.-->Compact Arm & Cragalance Cannon
*Drill Arm & Leo Cannon
*Bowl Arm & Raptor Claws
*Dynamo Cannon & Samurai Blade
*Wolf Claws & Arlon Orbitars
==Gallery==
==Gallery==
<gallery>
<gallery>
Orb staff ar card.jpg|The AR Card for the Orb Staff.
Orb staff ar card.jpg|The AR Card for the Orb Staff.
</gallery>
</gallery>
[[Category:Weapons]]
 
[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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