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{{Incomplete|Needs image}} | |||
{{WeaponBox | {{WeaponBox | ||
|name= Orb Staff | |image = Orb_Staff.png | ||
|type= Staff | |name = Orb Staff | ||
|specializesin= | |type = Staff | ||
|strengths= | |specializesin = Long range combat | ||
|weaknesses= Ineffective at close range | |strengths = High damage at a distance, fast projectile, quick charging, large shot size | ||
|weaknesses = Ineffective at close range | |||
}} | }} | ||
The '''Orb Staff''' is a [[staff]] in ''[[Kid Icarus: Uprising]]''. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow, have a slight homing ability, and tend to spread when the player dashes. Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close. | |||
== Idol description == | |||
==Idol | |||
''The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.'' | ''The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.'' | ||
==Base statistics== | == Base statistics == | ||
===Air | {{Weapon Notice}} | ||
{|class="wikitable" | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |- | ||
! | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous||106.6m||19.0 | | Continuous || 106.6m || 19.0 || — | ||
|- | |- | ||
|Charged||159.4m||104.8 | | Charged || 159.4m || 104.8 || 1 | ||
|- | |- | ||
|Melee hit 1||—||63.0 | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
|Melee hit 2||—||33.6 | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
|Melee hit 3||—||63.0 | | Melee hit 3 || — || 63.0 || — | ||
|- | |- | ||
|Special attack|| | | Special attack || 200.0m || 268.0 || 1 | ||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| | | Standing continuous || 38.1m || 1.8 || 2.7 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 48.6m || 7.6 || 11.4 || 2 | ||
|- | |- | ||
|Side-dash continuous||48.6m||9.8|| | | Side-dash continuous || 48.6m || 6.5 || 9.8 || 2 | ||
|- | |- | ||
|Backward-dash continuous||48.6m||13.0|| | | Backward-dash continuous || 48.6m || 6.5 || 13.0 || 2 | ||
|- | |- | ||
| | | Standing charged || 61.3m || 25.2 || 37.8 || 1 | ||
|- | |- | ||
| | | Forward-dash charged || 64.2m || 47.2 || 67.1 || 1 | ||
|- | |- | ||
|Side-dash charged||64.2m||53.3|| | | Side-dash charged || 64.2m || 35.6 || 53.3 || 1 | ||
|- | |- | ||
|Backward-dash charged||64.2m||58.5|| | | Backward-dash charged || 64.2m || 41.2 || 58.5 || 1 | ||
|- | |- | ||
|Melee hit 1||—||—|| | | Melee hit 1 || — || 19.1 || — || — | ||
|- | |- | ||
|Melee hit 2||—||—|| | | Melee hit 2 || — || 10.2 || — || — | ||
|- | |- | ||
|Melee hit 3||—||—|| | | Melee hit 3 || — || 19.1 || — || — | ||
|- | |- | ||
|Melee dash||—||—|| | | Melee dash || — || 45.7 || — || — | ||
|} | |} | ||
==Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of 3.3. | |||
==Gallery== | |||
<gallery> | |||
Orb staff ar card.jpg|The AR Card for the Orb Staff. | |||
</gallery> | |||
[[Category:Staffs]] | [[Category:Staffs]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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