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Orne: Difference between revisions

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== Characteristics ==
== Characteristics ==
The Orne appears to be a carrier of lost souls, all of which emanate from its gaping jaw when opened wide. The creature itself resembles a human skull, although far more demonic in appearance, having a multitude of spider-like eyes and large horns around its head and jawbone. The creature is also bluish green in coloration and glows with a neon fire, giving it an unusually colorful appearance despite its ghastly nature. The Orne doesn't have any attacks, but will screech at [[Pit]] to try and intimidate him as it  slowly floats towards Pit. The true danger is that the monster's body can deplete his health completely by simply touching him, causing an instant death. They are also invincible most of the time, but will disappear if Pit runs far away from them. Oddly, an unknown ominous 8-bit tune will play whenever an Orne is nearby.  
The Orne appears to be a carrier of lost souls, all of which emanate from its gaping jaw when opened wide. The creature itself resembles a human skull, although far more demonic in appearance, having a multitude of spider-like eyes and large horns around its head and jawbone. The creature is also bluish green in coloration and glows with a neon fire, giving it an unusually colorful appearance despite its ghastly nature. The Orne doesn't have any attacks, but will screech at [[Pit]] to try and intimidate him as it  slowly floats towards Pit. The true danger is that the monster's body can deplete his health completely by simply touching him, causing an instant death. They are also invincible most of the time, but will disappear if Pit runs far away from them. Oddly, an unknown ominous 8-bit tune will play whenever an Orne is nearby.  
== In ''[[Kid Icarus: Uprising]]'' ==
== In ''[[Kid Icarus: Uprising]]'' ==
Ornes are large and extremely dangerous foes.  One touch from them means instant defeat for the player, and Ornes themselves cannot be defeated by normal means, except the ones in ''[[Medusa's Final Battle]]'', in which [[Pit]] can destroy them by using the [[Arrow of Light]] while equipped with the [[Three Sacred Treasures]]. They first appear during ''[[The Reaper's Line of Sight]]''. Some Ornes only appear on a higher Intensity depending on the level (for example, two Ornes circle a [[Shemum]] Jar in The Reaper's Line of Sight, but only on specific Intensities).
Ornes are large and extremely dangerous foes.  One touch from them means instant defeat for the player, and Ornes themselves cannot be defeated by normal means, except the ones in ''[[Medusa's Final Battle]]'', in which [[Pit]] can destroy them by using the [[Arrow of Light]] (their only known weakness) while equipped with the [[Three Sacred Treasures]]. They first appear during ''[[The Reaper's Line of Sight]]''. Some Ornes only appear on a higher Intensity depending on the level (for example, two Ornes circle a [[Shemum]] Jar in ''The Reaper's Line of Sight'', but only on specific Intensities).
===Idol Description===
===Idol Description===
''These vengeful ghosts seem to be formed from concentrated misery and regret. All who come into contact with Orne have their minds shattered, with death following shortly thereafter. They are attracted to the life force of their enemies.''
''These vengeful ghosts seem to be formed from concentrated misery and regret. All who come into contact with Orne have their minds shattered, with death following shortly thereafter. They are attracted to the life force of their enemies.''
== Trivia ==
== Trivia ==
*Ornes are the only enemies aside from [[Reaper]]s that play 8-bit music when they've spotted Pit, although this tune seems to have been created exclusively for ''Uprising''.
*Ornes are the only enemies aside from [[Reaper]]s that play 8-bit music when they've spotted Pit, although this tune seems to have been created exclusively for ''Uprising''.
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*Most Ornes actually follow a predetermined path.  If the player stands back and observes, they can get by without getting close.  Some Ornes, however, actually follow Pit.
*Most Ornes actually follow a predetermined path.  If the player stands back and observes, they can get by without getting close.  Some Ornes, however, actually follow Pit.
*Once the player passes a section with an Orne from in a level, that Orne will not appear again unless the player is defeated (and have to replay the area that the Orne is in) or if they replay the level.
*Once the player passes a section with an Orne from in a level, that Orne will not appear again unless the player is defeated (and have to replay the area that the Orne is in) or if they replay the level.
*Ornes are invincible in most levels, but, strangely enough, they can be defeated very quickly with the [[Three Sacred Treasures]], proving that, in reality, they have fairly low health.
*It is unknown if Ornes can be defeated with The [[Great Sacred Treasure]], as none are encountered in ''[[The War's End]]''.
*It is unknown if Ornes can be deafeated with The [[Great Sacred Treasure]], as none are encountered in [[The War's End]]
 
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