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Overworld: Difference between revisions

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A diligent Pit will likely have maxed out his life bar at the end of 2-3, and he'll need as much endurance as possible for this grueling fortress. This Fortress is crawling with Eggplant Wizards; luckily, there are two [[Hospital]]s. Spike traps are also a common threat.
A diligent Pit will likely have maxed out his life bar at the end of 2-3, and he'll need as much endurance as possible for this grueling fortress. This Fortress is crawling with Eggplant Wizards; luckily, there are two [[Hospital]]s. Spike traps are also a common threat.


The path to the boss is tricky, and starts in the lower left. From there, Pit must go up and around to the right (past a [[Hot Springs]], thankfully), and back down. Hewdraw awaits in the lower right, next to a chamber above two Eggplant Wizards.
The path to the boss is tricky, and starts in the lower left. From there, Pit must go up and around to the right (past a [[Hot Springs]], thankfully), and back down. '''[[Hewdraw]]''' awaits in the lower right, next to a chamber above two Eggplant Wizards.


Enemies: [[Eggplant Wizard]], [[Shemum]], [[Shulm]], [[Tamambo]]
Enemies: [[Eggplant Wizard]], [[Shemum]], [[Shulm]], [[Tamambo]]
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