Pandora Claws
From Icaruspedia, the high flying Kid Icarus Wiki
Pandora Claws
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Type:
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Claws
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Specializes In:
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Mid Ranged Combat
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Strengths:
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High Shot Size, good homing ability
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Weaknesses:
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Weak Melee power; Fairly Slow Speed, shortened melee combo
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The Pandora Claws are Claws in Kid Icarus: Uprising. They are based off the Goddess of Calamity Pandora; the boss of Chapter 5: Pandora's Labyrinth of Deceit. While having the largest shots of all other claws and surprisingly good homing ability, they are fairly weak in Melee combat and limited range. Despite their weak Melee power, the third hit in the Melee combo sends foes flying which can be combined with their backward dash charged shot to deal additional damage; however, this makes landing the final two hits of the melee combo impossible unless the target is frozen or petrified. The shots also give a Darkness effect, although this is for visual effect. Their side dash continuous fire have shots larger than other claws but slower. The Side dash and Standing charged shots are high in power and size but are slow as well. Its Backward dash charged shot release a black version of Pandora with red highlights that can trap foes in the vortex, although this has very little range and is best suited for shot cancellation.
Idol DescriptionBase Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Shot
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Distance
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Damage
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Continuous
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?
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17.9
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Charged
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?
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65.7
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Melee Hit 1
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—
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63.0
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Melee Hit 2
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—
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33.6
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Melee Hit 3
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—
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25.2
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Melee Hit 4
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—
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29.4
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Melee Hit 5
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—
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84.0
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Special Attack
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—
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?
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Land Battles
Shot
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Range
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Damage (near)
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Damage (far)
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Number of Shots
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Standing continuous
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23.2m
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4.2
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4.2
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?
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Side continuous
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27m
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15.0
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10.5
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2
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Forward continuous
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30.3m
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18.0
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12.6
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?
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Back continuous
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28.6m
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14.7
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9.8
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?
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Standing charged
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32.7m
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23.5
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17.6
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?
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Side charged
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38.0m
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27.3
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20.7
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?
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Forward charged
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42.3m
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36.7
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27.5
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?
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Back charged
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1.6m
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?
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?
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1
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Melee Hit 1
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—
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44.8
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—
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—
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Melee Hit 2
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—
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11.0
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—
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—
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Melee Hit 3
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—
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30.0
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—
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—
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Melee Hit 4
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—
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5.1
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—
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—
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Melee Hit 5
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—
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14.6
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—
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—
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Weapon Fusion