Password: Difference between revisions

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=== Nintendo Power Passwords ===
=== Nintendo Power Passwords ===
0000eu  60j700
0000eu  60j700
uG0004  1000J0- Starts the game in stage 1-4, the fortress in the [[underworld]]
uG0004  1000J0- Starts the game in stage 1-4, the fortress of the [[Underworld]]


0000ys  T0J300
0000ys  T0J300
m2001C  H000aS- Starts the game in stage 2-1, the first area of the [[overworld]]
m2001C  H000aS- Starts the game in stage 2-1, the first area of the [[Overworld]]
 
00008C  i04400
mIG01D  I0005F- Starts the game in stage 2-4, the fortress of the Overworld
 
0000mu  w0K200
O3G00H  I100s5- Starts the game in stage 3-1, the first area of the [[Skyworld]]

Revision as of 19:24, 25 February 2012

In the North American version of Kid Icarus, passwords were used to continue a game after turning the system off, exactly the same way as the password system in Metroid. Upon a game over, players would see 24 characters arranged in 4 groups of 6 called Sacred Words in the actual game and would be entered after selecting continue on the main menu. Nintendo Power released several passwords in the Volume 1, Number 3 issue. Similar to Metroid, there were many codes that had strange, and game-changing effects.

List of Passwords

Nintendo Power Passwords

0000eu 60j700 uG0004 1000J0- Starts the game in stage 1-4, the fortress of the Underworld

0000ys T0J300 m2001C H000aS- Starts the game in stage 2-1, the first area of the Overworld

00008C i04400 mIG01D I0005F- Starts the game in stage 2-4, the fortress of the Overworld

0000mu w0K200 O3G00H I100s5- Starts the game in stage 3-1, the first area of the Skyworld