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In the North American version of [[Kid Icarus]], passwords were used to continue a game after turning the system off, exactly the same way as the password system in ''Metroid''. Upon a game over, players would see 24 characters arranged in 4 groups of 6 called ''Sacred Words'' in the actual game and would be entered after selecting ''continue'' on the main menu. Nintendo Power released several passwords in the Volume 1, Number 3 issue. Similar to ''Metroid'', there were many codes that had strange, and game-changing effects. | In the North American version of [[Kid Icarus]], passwords were used to continue a game after turning the system off, exactly the same way as the password system in ''Metroid''. Upon a game over, players would see 24 characters arranged in 4 groups of 6 called ''Sacred Words'' in the actual game and would be entered after selecting ''continue'' on the main menu. Nintendo Power released several passwords in the Volume 1, Number 3 issue. Similar to ''Metroid'', there were many codes that had strange, and game-changing effects. The passwords were never present in the Famicom, Virtual Console, or 3D Classic versions. | ||
== List of Passwords == | == List of Passwords == | ||
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=== Nintendo Power Passwords === | === Nintendo Power Passwords === | ||
0000eu 60j700 | 0000eu 60j700 | ||
uG0004 1000J0- Starts the game in stage 1-4, the fortress of the [[Underworld]] | uG0004 1000J0- Starts the game in stage 1-4, the fortress of the [[Underworld]]. | ||
0000ys T0J300 | 0000ys T0J300 | ||
m2001C H000aS- Starts the game in stage 2-1, the first area of the [[Overworld]] | m2001C H000aS- Starts the game in stage 2-1, the first area of the [[Overworld]]. | ||
00008C i04400 | 00008C i04400 | ||
mIG01D I0005F- Starts the game in stage 2-4, the fortress of the Overworld | mIG01D I0005F- Starts the game in stage 2-4, the fortress of the Overworld. | ||
0000mu w0K200 | 0000mu w0K200 | ||
O3G00H I100s5- Starts the game in stage 3-1, the first area of the [[Skyworld]] | O3G00H I100s5- Starts the game in stage 3-1, the first area of the [[Skyworld]]. | ||
0000y0 11X200 | 0000y0 11X200 | ||
u0G00H I100t0- Starts the game in stage 3-4, the fortress of the Skyworld | u0G00H I100t0- Starts the game in stage 3-4, the fortress of the Skyworld. | ||
00008p 414100 | 00008p 414100 | ||
O3G00H I500eB- Starts the game in stage 4-1, the [[Palace in the Sky]] | O3G00H I500eB- Starts the game in stage 4-1, the [[Palace in the Sky]]. | ||
===Special Passwords=== | |||
KidKid Icarus | |||
KidKid Icarus- Starts the game in stage 4-1 with maxed out score, hearts, and items, with an exception of 82 feathers and 3 strength arrows. After defeating [[Medusa]], Pit gets the spear and helmet from the third ending but also, the statues and pillars from the fifth ending flash in the background temporarily. | |||
DANGER !!!!!! | |||
TERROR HORROR- Starts the game in stage 4-1 with maxed out score, hearts, and weapons, with and 2 strength arrows. Gives the same ending as the password above. | |||
8uuuuu uuuuuu | |||
uuuuuu uuuuuu- Starts the game in stage 4-1 with maxed out score, hearts, and weapons, along with invincibility. However, it takes a few more loops to reach Medusa, and she also takes longer to defeat. | |||
8W8200 0000!! | |||
04OW00 8004YA- This challenge password starts the game in stage 1-2, starts you off with a debt of 4,095 hearts, makes it look like you have 99 feathers and mallets, but in reality you only get 1 when you get to a fortress and the feathers don't work, only one of the weapons from the [[Sacred Training Chamber]] will work while the other 2 can be collected but will only go towards a better ending, and you appear to have 5 strength arrows but you actually have just 1 and you can't upgrade it. The only saving grace is that your arrows do 9 damage against bosses instead of the normal 1 damage. | |||
28W0!! !!dF00 | |||
108W!H iA042V- This easy game password starts the game in stage 1-2 with maxed out score hearts, and items with all 5 strength arrows. |