Poseidon Cannon: Difference between revisions

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(added explosion columns and air battles stats)
(added (overly complicated) base stats)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Poseidon Cannon
|name = Poseidon Cannon
|image = Poseidon_Cannon.png
|image = Poseidon_Cannon.png
|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = ?
|specializesin = Ranged combat
|strengths = ?
|strengths = ?
|weaknesses = ?
|weaknesses = ?
Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || ? || ? || ? || — || —
| Standing continuous || 37.6m || 2.0 || 2.0 || — || —
|-
|-
| Forward-dash continuous || ? || ? || ? || — || ?
| Forward-dash continuous || 43.0m* || 13.8 || 13.8 || — || 3
|-
|-
| Side-dash continuous || ? || ? || ? || — || ?
| Side-dash continuous || 43.0m* || 9.2 || 9.2 || — || 3
|-
|-
| Backward-dash continuous || ? || ? || ? || — || ?
| Backward-dash continuous || 42.6m* || 13.8 || 13.8 || — || 3
|-
|-
| Standing charged || ? || ? || ? || ? || ?
| Standing charged || 43.1m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+11.6+7.5+3.5 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ? || ?
| Forward-dash charged || 54.7m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+16.9+8.0 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ? || ?
| Side-dash charged || 49.4m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+13.7+6.5 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ? || ?
| Backward-dash charged** || 39.0m || 3.5 || 3.5 || 15.0+9.8+4.5 || 1
|-
|-
| Melee hit 1 || — || ? || — || — || —
| Melee hit 1 || — || 10.5 || — || — || —
|-
|-
| Melee hit 2 || — || ? || — || — || —
| Melee hit 2 || — || 5.2 || — || — || —
|-
|-
| Melee hit 3 || — || ? || — || — || —
| Melee hit 3 || — || 16.3 || — || — || —
|-
|-
| Melee dash || — || ? || — || — || ?
| Melee dash || — || 5.2 || — || — || 3
|-
|-
| Melee dash finisher || — || ? || — || — || ?
| Melee dash finisher || — || 20.7 || — || — || 1
|}
|}
<nowiki>*</nowiki> High variability in shot range.<br/>
<nowiki>**</nowiki> Backward-dash charged shots flow along the ground, constantly dealing damage to anything that they touch, and explode at full range rather than at the first enemy.


== Weapon fusion ==
== Weapon fusion ==

Revision as of 22:35, 30 June 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Poseidon Cannon
Poseidon Cannon.png
Type: Cannon
Specializes In: Ranged combat
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 94.5m 10.7
Charged 124.4m 10.3 30.2 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 37.6m 2.0 2.0
Forward-dash continuous 43.0m* 13.8 13.8 3
Side-dash continuous 43.0m* 9.2 9.2 3
Backward-dash continuous 42.6m* 13.8 13.8 3
Standing charged 43.1m 0.0 0.0 6.0+6.0+6.0+6.0+11.6+7.5+3.5 1
Forward-dash charged 54.7m 0.0 0.0 6.0+6.0+6.0+6.0+16.9+8.0 1
Side-dash charged 49.4m 0.0 0.0 6.0+6.0+6.0+6.0+13.7+6.5 1
Backward-dash charged** 39.0m 3.5 3.5 15.0+9.8+4.5 1
Melee hit 1 10.5
Melee hit 2 5.2
Melee hit 3 16.3
Melee dash 5.2 3
Melee dash finisher 20.7 1

* High variability in shot range.
** Backward-dash charged shots flow along the ground, constantly dealing damage to anything that they touch, and explode at full range rather than at the first enemy.

Weapon fusion

This weapon follows standard weapon fusion rules.